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Epic UK Update - Codex Squats

 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 11:11 am 
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Totally agree about fearless. Which is where the guard comparison gets interesting as a 200 point fearless shadowsword matches up pretty well with an overlord.

Don't forget void Shields and 1+ activations on warhounds. Overlords are pretty easy to break if you have disrupt shooting but void Shields spare warhounds that. And 1+ activation is just far better than 2+.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 11:25 am 
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I tend to lose more Overlords from combat resolution than from FF or general shooting. Outnumbered by more than 2:1, BM to no BMs is a killer for small non fearless war engines.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 1:02 pm 
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Matt-Shadowlord wrote:
Instead I suggest the area to tweak is the damage output; Overlord Battlecannons should be 'fixed' left and right, so they can't fire 6 at a single target to the direct front or rear.
This would better match the rules to the model, and it would still have higher damage output against all targets at all ranges than a Baneblade.
A VERY BIG +1 from me (and I hope the NetEA list follows this idea).

An Overlord is far more versatile than a Warhound (longer range, built in AA, able to see over terrain etc) so that would seem another indicator that the Overlord is underpriced.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 1:30 pm 
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Tiny-Tim wrote:
I tend to lose more Overlords from combat resolution than from FF or general shooting. Outnumbered by more than 2:1, BM to no BMs is a killer for small non fearless war engines.

Agree, there's barely an infantry unit in the game that can't destroy a prepped overlord in an assault.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 9:46 pm 
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A better comparison might be the Slannesh Questor Titan, with its 2 battlecannon and 6 BC equivalents:(castigator cannons 3+/5+)

Pluses: 2 void shields, fearless, 35cm move, 3+ f2f, can benefit from cover, can't be shot by almost everything on board each turn
Minuses: can't see over cover, outgunned as 6 BC equivs are 45cm range and 4 autocannons+barrage is better than 2 castigator cannons, 25pts more expensive.

But one isn't simply better. Both units shine against stuff out of cover and with low saves. Taking too many means you miss out on units who can take on heavily armoured targets/entrenched infantry.

They are great fun to play though ;)

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 11:01 pm 
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Onyx wrote:
Matt-Shadowlord wrote:
Instead I suggest the area to tweak is the damage output; Overlord Battlecannons should be 'fixed' left and right, so they can't fire 6 at a single target to the direct front or rear.
This would better match the rules to the model, and it would still have higher damage output against all targets at all ranges than a Baneblade.
A VERY BIG +1 from me (and I hope the NetEA list follows this idea).

An Overlord is far more versatile than a Warhound (longer range, built in AA, able to see over terrain etc) so that would seem another indicator that the Overlord is underpriced.


True but if it is discovered that a tweak is needed, I'd still say the ability to train 6 Battlecannons on a single target would be the key area rather than price. Taking in to account it's actual survivability (similar to superheavy tank with pros and cons) to me it looks more like it is over-armed than underpriced.

And if it is over-armed, it's specifically because all 6 battle cannons can all point a target forward or rear in a way that the model doesn't illustrate.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Wed Dec 09, 2015 11:52 pm 
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Matt-Shadowlord wrote:
True but if it is discovered that a tweak is needed, I'd still say the ability to train 6 Battlecannons on a single target would be the key area rather than price. Taking in to account it's actual survivability (similar to superheavy tank with pros and cons) to me it looks more like it is over-armed than underpriced.

And if it is over-armed, it's specifically because all 6 battle cannons can all point a target forward or rear in a way that the model doesn't illustrate.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 12:03 am 
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The description in its origional entry states that it can fire all around due to it hovering and basically spinning around in a circle.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 7:24 am 
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Roadkill Zombie wrote:
The description in its origional entry states that it can fire all around due to it hovering and basically spinning around in a circle.

A Shadowsword can spin/swivel on the spot and turns of Epic are roughly 15mins each.
If a Shadowsword can be restricted to fixed forward (something I have no problem with as it's a game balance issue as well as reflection of miniature) then why can't an Overlord weapons have fixed arcs?

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 8:20 am 
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I didn't say they couldn't. I was just pointing out that the original design concept for them allowed them to fire all around them. The battle cannons are obviously on turrets. So if you were to mix turrets with a vehicle that can also spin in circles much easier than a Shadowsword can and continue to move forward (as it was explained to be able to do in the original fluff of the Overlord) then it seems to me that the reason it doesn't have fixed arcs now is because of the exact same thing.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 8:22 am 
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To be pedantic, 3 battle cannons have left arc and 3 battle cannons have right arc.

I tend to find that to get the full power of an Overlord I have to, as a minimum, advance to get all my shots.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 8:54 am 
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That's how I'd expect it to go too. I would be absolutely certain that I'm making sure none of my formations are directly in front of one of these, given the choice.
I guess the problem is when I don't have a choice...

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Thu Dec 10, 2015 9:57 am 
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Rug wrote:
The way the Overlord weapons are configured (arcs, short range bombs) means in essence it can't take advantage of a Sustain action, which is a shame considering it always counts as popped up!

My greatest ever epic moment was sustaining an overlord from 15cm, with crossfire, into a tank company (no skill involved just won the roll to go first). That definitely hurts but are few and far between.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Mon Dec 14, 2015 7:12 am 
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Had a game against Squats in the london event at the weekend, and must say those overlords were fearsome. Took an entire rough rider squad to kill the first, not to mention a hydra unit to prep them first, and the second took a unit walking over in it's general direction and plinking it. Crazy amount of force expenditure to take out a mere 1/6th of the squat army. Still, between them both they did manage to kill 3 rough riders and 2 chimeras before dying, so definitely still undercosted given that level of impact.

On a more serious note, overall i rather liked the list :) The stars for me were the infantry units and thunderfire cannons, sadly for Steve he had some activation issues after i got a nice barrage on about 4 units in turn 1 with some manticores, and his Land Train never got a chance to do anything after i decided it looked scary and nuked it with my first activation. Yay deathstrikes actually doing something! For Steve i think the most frustrating thing (other than a mis-behaving cyclops, which just wouldn't activate after getting some BM's) was losing all 3 assaults on turn 4 - the first he was up by 1 too, but the other two, not so favourable, which cost him any chances of holding the game to a draw, and ended up a pretty hefty win.


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