In looking through the Titan Legion lists for weapon cost errors, I've noticed that I have the Hellstorm and Plasma Annihilator on the Imperator figured using average or slightly under average rate (*20/41) for the Annihilator. The latter seems to be an average of something, but I'm not sure just what.
I also seem to forgotten that many of the Imperator's weapons have fire arcs other than 180.
I guess the question for the two main weapons is should they be calculated using average number of shots per turn, the maximum possible number of shots per turn, or some other ratio? This gets trickier if we try to take the variable number of Plasma generated into account. If no Plasma is allocated to one of these weapons, then it cannot fire. This should be taken into account as well. Probably by taking the average between zero shots (due to no Plasma) and either the average number of possible shots or the maximum possible number of shots.
_ _ Hellstorm This weapon has a 90 degree fire arc, 100cm range, fires 6cm barrage, hits on 3+, TSM -2. It also has limited ammo, 10 shots per battle as a maximum. Thus for the formula, this is: Barrage (3.6), 100cm (*2), 3+ (*2), -2 (*3), Arc90 (*0.5), 10 shots (*0.2*10) = 3.6*2*2*3*0.5*0.2*10 = 43.2 per shot. I can see a few reasonable ways to value this. _ The current way, used up to V0.42, was to count it as getting an average of 2 shots per turn. This was probably figured by taking the average of all possible number of Plasma counters that can be allocated (IE, zero through four). Doing this would give the weapon a revised cost of 86.4, which is identical to it's V0.42 cost. _ The maximum possible number of shots per turn is 4. Using that would give the weapon a cost of 172.8. _ Assuming that it always gets fired each turn, the average number of shots per turn would be 2.5 ((1+2+3+4)/4), which would make the cost for the weapon be 108. Personally, I prefer the current way as it is the most mathematically accurate in representing the probable use of the weapon.
_ _ Plasma Annihilator This weapon has a 90 degree fire arc, range of either 100 or 150cm, fires either 2 or 3 shots per counter, hits on either 4+ or 3+, TSM of -4 or -6. In other words, for each Green Plasma placed, it is 100cm, 2, 4+, -4; and for each Red it is: 150, 3, 3+, -6. Since this is variable, putting a value to it is trickier. The current method I have in place is to add together both weapon values and then multiply by 20/41. There are two problems I'm having with this method. The first is that I do not recall what the 20/41 represents. The second is that the weapon values are just added together and not averaged in any way (aside from the 20/41). Using this method gives a result of 152, or 76 after the Fire Arc is adjusted for. _ As this weapon can have a maximum of four counters placed on it (regardless of their color), the most logical way to calculate this (that I can think of just now) would be to mirror the 'current' method for the Hellstorm for each color of counter and then find the average. Doing this gives: _ _ Green: This profile is base (2), 100cm (*2), 2 shots (*2), hits 4+ (*1.5), TSM -4 (*5), Arc90 (*0.5) = 2*2*2*1.5*5*0.5 = 30 per counter. Using an average of 2 counters per turn (as above, (0+1+2+3+4)/5 = 2) gives a value of 60. _ _ Red: This profile is base (2), 150cm (*3), 3 shots (*3), hits 3+ (*2), TSM -6 (*7), Arc90 (*0.5) = 2*3*3*2*7*0.5 = 126 per counter. An average of 2 counters per turn gives a value of 252. _ Averaging the value of the Green and Red profiles gives (60+252)/2 = 312/2 = 156. This is slightly higher than the V0.42 value for the weapon of 152, but not much. _ While we could value the PA at it's maximum capacity, this would be illogical to me as this would assume that it was given four Red counters (IE, 8 Green) during each and every turn of the game. That seems highly unlikely to me, and it ignores the weapon's ability to fire shots at Green level.
_________________ Net Epic Coordinator
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