1. At the moment, no they do not. Not all of them, just those as listed in the rules. That was an idea that was being discussed, but as far as I know it is not official.
1A. If you are actually asking IF it has already been applied, then no it has not. If you want to play a variant of a model whose weapon has Damages Buildings, then you will have to determine if the weapons already has that (or Destroys, as Destroys outranks Damaged) and apply the modifier to the weapon if it does not. Note that you must not adjust the value of the whole model by 1.5, just the cost of the weapon.
2. Huh? I'm not understanding the question. As far as I am aware, any model whose type is "Heavy Artillery" or otherwise has a Barrage Point rated weapon is capable of firing directly (no scatter) or indirectly (scatters) - either way is still a barrage though, none of these weapons can be used as a direct-fire cannon - unless the description of the model or weapon says otherwise. A minimum range is just that - the minimum range at which the weapon can be used, whether direct or indirect does not matter. There is a modifier for BP rated weapons that cannot fire indirectly (*0.5), so the same modifier could be used for a weapon that can only be used indirectly. Actually, it already is, in a way. That modifier (*0.5) is used for those weapons that say "always scatters", which is roughly the same as saying that it always fires indirectly. Added.
2A. If you want to make a variant artillery weapon that can be used as either artillery OR direct-fire you can do that. You would have to work up the costs for both sets of weapon stats and divide by two (or however many ways it can be used), assuming it can only be used one way or the other in any specific turn.
3. Yes, Open Topped Vehicle is in the Transport section, I think. [Looks for it...] Er, well, hmm. I thought it was. Let's see what I did with the Ork Trukk. It's calculation for Transport is: ((1+0.5+0.25+0.5+0.5)*6). _ Base cost (1), _ one Infantry stand per slot (0.5), _ may tow one LA with no slots (0.25), _ one Walker per two slots (0.5), _ two slots (0.5), _ times move of 30cm (6... er, should be 3, I'll have to fix that). No mention of OTV. Oooh, that's right. Primarch and I discussed that a long time ago and came to the conclusion that the benefit (being able to fire out) and the penalty (hits on model also hit a passenger) just about cancel each other out, thus it's modifier (to the Move value) is zero. I should have listed that. Good catch. Added.
4. Medusa. Good question, checking. Medusa has 100cm, 1 shot, 4+, -3, -6 vs Buildings. Calculation is: 2*2*1.5*4*1.5 which comes to 36. _ Base value for direct fire weapon (2), _ times range (2), _ times shots (1, unlisted to save space), _ times To hit 4+ (1.5), _ times TSM -3 (4), _ times SA "doubles TSM vs Buildings" (1.5). Ah, another miscellaneous modifier I forgot to add to the main listing. Good catch. Added.
Actually, these questions reminded me that I have yet to update the main post for the changes due to version 0.325. I'll be doing that shortly. EDIT: Updated first and second posts with relevant changes.
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