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Emperor's Children v4.0

 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 3:38 pm 
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Nice, thanks! I get that it's an additional unit rather than a core EC formation. Just wondering if I would be a bad boy for taking more than 1 formation.

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 3:58 pm 
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Kyuss is right, I made the 0-1 restriction for thematic reasons, but also out of caution based on the knights being WE (this is before the Knight list was rolled out) and their weapon load.

At this stage in development, I wouldn't hold it against anyone if they tested 2 FMs (maybe one of AV's and one of the WE, or two mixed?). My bias is that I'm think 2+ FM would be proven OTT. Playtests that adhere to all list restrictions would be the most useful. But playtests are playtests ;D
I certainly won't object to players modifying the list for fun games.

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 4:09 pm 
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I'll definitely try 1 formation out and will get as many games as I can in to help.

D.


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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 9:39 pm 
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Have you considered alternating the stats for the knights so they become DC2 WE:s like their imperial counterparts?

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 9:43 pm 
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they already are mate, the hellstrider is an AV but the other two are DC2 war engines already which IMO is what makes them so awesome

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 9:46 pm 
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They are? Are we talking the Castigator and Subjugator? Or are there other knights than the Hellstriders??

Sorry for being so clueless...

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue May 12, 2015 9:48 pm 
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Okay, checked the list! Now i understand! Yes, they look really good!

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Wed May 20, 2015 10:49 am 
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I asked this in a separate topic but no response. Just wondering since generic chaos lists have a limit of 1 GD of any type on the board at 1 time does this rule still apply for faction-centric lists? Ie Can I only have 1 Keeper of Secrets on the board at any one time?

Would love to have more than 1 potentially.

D.


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 Post subject: Re: Emperor's Children v4.0
PostPosted: Wed May 20, 2015 11:26 am 
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daemonkin wrote:
I asked this in a separate topic but no response. Just wondering since generic chaos lists have a limit of 1 GD of any type on the board at 1 time does this rule still apply for faction-centric lists? Ie Can I only have 1 Keeper of Secrets on the board at any one time?

Would love to have more than 1 potentially.

D.


yes this still applies

daemon summoning rules for reference:
"Players may only have one greater daemon of a given faction in the army on the board at one time. For example, if you already have a summoned Bloodthirster on the board you are not allowed to summon another Bloodthirster until that first greater daemon has been removed from play."

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Wed May 20, 2015 12:14 pm 
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Such a shame but thems the rules! Cheers.

D.


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 Post subject: Re: Emperor's Children v4.0
PostPosted: Mon Jun 08, 2015 9:09 pm 
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Hey guys, there is a battle report up between my EC and a mates Astartes if you follow the link in my signature. EC win 4-0.

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Tue Jun 09, 2015 12:25 pm 
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Thank you moridin! Testing is much appreciated. Adding in that reaver certainly drove the DA activation count down. I would've thought those knights were toast between the big guy and the annihilators. Any thoughts on the list? Will you take it for another spin?

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Wed Jun 10, 2015 6:49 am 
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I certainly will, quite enjoyed it. It has a different feel to the Red Corsairs that I have used previously and forced me to play in a different way.

I thought I was toast when I saw that reaver! It was all I could do to feed it sacrificial units and avoid it. Luckily my opponent didn't realise how dangerous the knights could be until it was too late. I very much doubt he'll let them get into effective range without taking any fire again.

A few thoughts on the list:

I found the 1 for 1 unit selection restrictive at first but started to come around when I saw how much I could chop and change the basic retinue.

I really wanted to take a Noise Marine retinue but simply could not justify the 300+ points so settled for adding two stands into a warband. I found this disappointing but in the end they got melted by a reaver before they could achieve anything anyway!

The EC Predators and LR's are awesome with their blastmaster armament! I found the mixed units very effective where I would normally never mix the two vehicles in the same unit.

One day my Raptors will get into combat and on that day they will be awesome... but not this day.

The Subjugator was great fun. My rolling was terrible with only two of its five attacks hitting and then failing my armour saves to get hurt by a LR in close combat :{[] . However it has a lot of potential with its large threat radius. So much so that the reaver had no choice but to deal with it instead of the knights. I am curious if a Questor would have been more cost effective in the same circumstance however.

The Hell Scourge are absolutely brutal. I seemed to get above average rolling with their shooting (15 shots - 5 kills) and armour (10 hits - 5 saved) all game but the sheer volume of fire they can produce is nasty. I can see them being a must take unit for me. The other two knights just can't compete with the Scourge unfortunately, as much as I would love to take them.

Hell Blades did exactly what it says on the tin, downing both Thunderbolts in dramatic style. I would have loved to take a Stalker but with its puny range I couldn't justify it taking the place of a Predator.

Thats if for now, hoping to take the list for another spin over the next fortnight.

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Thu Jul 09, 2015 11:06 pm 
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Seems like an interesting list to use. I may have to give it a try soon.

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 Post subject: Re: Emperor's Children v4.0
PostPosted: Fri Jul 10, 2015 12:28 pm 
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Bellerophon wrote:
Seems like an interesting list to use. I may have to give it a try soon.


Please do. The EC need all the love they can get. Icky, uncomfortable, emotionally disturbing love :P

Seriously though, play a few games and record your thoughts. don't be afraid of proxies if you don't have the exact minis available.

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