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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 4:55 pm 
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yeah that's kickass

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 5:14 pm 
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Seeing the positive reaction, I'd like to get them available at the next stretch goal point :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 5:59 pm 
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Eloi tanks need sleeker and lower/squater turrets.

Skinnerz tanks need bigger/longer turrets. Upto a third of a real gun barrel resides inside the turret, that and recoil would mean that skinner is going to be cramped and crushed. Side vents on the muzzle breaks to please otherwise they won't work.

Otherwise I like them.

IMHO

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 7:01 pm 
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half-track skinnerz tanks would be awesome as well.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 7:13 pm 
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Why?

Just why weren't those Skinnerz tanks one of the first things available in Wave 4?

They is awesomes.


Also

splash wrote:
half-track skinnerz tanks would be awesome as well.


+1 to that.

Neither of those things will be good for my bank balance though.

Still just as well there are no quad bikes towing heavy weapons available.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 8:56 pm 
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Man, those Skinnerz tanks make me depressed. I'm going to have to redo my entire army!

They're that awesome.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 9:50 pm 
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Eloi tanks and Skinnerz tankz get the +1 gems/skulls sign of approval from me. Good stuff Ben.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:02 pm 
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Those Skinnerz tanks are some of your best work yet!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:23 pm 
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Skinnerz turret 1 will be elongated as per moredakka's comment.

I'll see if I can make a beefy looking halftrack.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:33 pm 
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Evil and Chaos wrote:
Skinnerz turret 1 will be elongated as per moredakka's comment.

I'll see if I can make a beefy looking halftrack.


Good man. 8)

More skinnerz vehicles always welcome.

Personal interest list:

Aircraft variants
Heavy/super heavy tanks
super heavy large walker
Conversion set for the beast, weapon variants, extra add-on deck that sort of thing, just like a FW battle fortress.

Cheers

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:42 pm 
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Simply must have!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:45 pm 
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*watches the Eloi disappear in the distant mist*

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 15, 2015 10:50 pm 
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I do like the Skinner Panzers !! :spin

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Apr 16, 2015 1:38 am 
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One other thing, can I suggest you also do some slight tweaks to the Eloi flittertank so as to also make a new flitter specialist transport available separately? Doesn't need to be much of a tweak I think.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Apr 16, 2015 2:22 am 
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What does the Skinner in front do besides offer an easy kill? Seems to be pretty vulnerable as a driver...


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