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Couple Of Imperial Guard Questions

 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 1:17 am 
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Quote (primarch @ 08 2003 April,17:02)
As I have said before, the desire for its success stems out of a very real need of epic minis. That is a constant regardless of version. If Epic A's success gets me more minis then hooray for Epic A. As far as the actual rules, most could care less.

My thinking goes like this, if EpicA is a success then all of us will have new minis to play with. If it does not then only the two or three armies that the game starts with will get new stuff and the others (Eldar, Bugs, etc) will just go without.

This is the reason I care if the rules are good or not. This is the reason I care what kind of marketing it gets. Not because I think it will be better then Epic40k or Netepic or any other version.

Based on what I have seen, is it better then all of those versions? No. Is it better then most? Yes, I do believe it is.

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 4:55 am 
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Personally, I'd rather see Deathstrikes with Titan Killer (d6) than Titan Killer (d3), explosive.  It makes them only borderline effective against non-Gargants.


Neal,

I don't mind that Deathstrikes were D6 Titan Killers. It was the lack of an LoS restriction or any kind of chack on it that bothered me. I haven't logged on to the E-A boards lately. I'll have to do so to check your comments.

By the way, I've really enjoyed your comments on the board. I wish you were in my neck of the woods so I could game with you.

Shalom,
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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 5:31 am 
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OT programming note ... Max, lately all I can read on your posts are "quotes", "emoticons", and red "new" ??? ?? ?Am I they only one ? :o ?Back on topic. ? E-A Success by Legion 4: ?I buy a lot (all) of neat new models. I buy new rule and campaign books. I sell my extra stuff to you guys. ?I start dating super model from V/Secrets ... }:)

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 5:55 am 
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Quote (Legion 4 @ 08 2003 April,21:31)
I start dating super model from V/Secrets ... }:)

I wish you all the best with your goals and dreams  :laugh:

dafrca

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 5:59 am 
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I am willing to settle for the strawberry blonde dancer at the local "gentlemens" club ... :laugh:

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Wed Apr 09, 2003 3:33 pm 
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Maksim>> By the way, I've really enjoyed your comments on the board. I wish you were in my neck of the woods so I could game with you.


Thanks. For the most part, I have avoided doing more than posting my opinion and letting it drop.

I am still slightly embarassed about being drawn into that one rather flame-ish discussion of chaos engines early on. ?Aside from a couple of rather opinionated and insistent posters (imho), I think the whole crew has been fabulous.




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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Fri Apr 11, 2003 6:12 pm 
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Maksim:  This just came up on the playtest board, and I missed it in my first read of the new rules.  The Leader special ability is now cumulative, i.e. EACH model with Leader removes a blast marker in a rally or regroup.

Since all nobz are now leaders, that will make a huge difference in their combat effectiveness.

As an example, under the last army list, I made a nobz mob in gunwagons that cost 550 - 12 nobz, 12 gunwagons, 1 warboss upgrade.

In the new list, I made an equivalent that has 12 wagons, and 10 nobz, also for 550 pts.  Only now, it removes an extra 9 blast markers every rally phase, and gets 10 MW attacks in CC.

Overall, I'd say that's actually a trade up... and don't get your WEs within striking distance, because an unsupressed 10 MW3+ attacks is going to shred anything.

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Sun Apr 13, 2003 12:24 am 
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Maksim: ?This just came up on the playtest board, and I missed it in my first read of the new rules. ?The Leader special ability is now cumulative, i.e. EACH model with Leader removes a blast marker in a rally or regroup.

Since all nobz are now leaders, that will make a huge difference in their combat effectiveness.

Overall, I'd say that's actually a trade up... and don't get your WEs within striking distance, because an unsupressed 10 MW3+ attacks is going to shred anything.


Neal,

Thanks for the information. I've been so fed up with E-A that I haven't checked those forums out lately. This is a good bit of news for Ork players.

The Deathstrike is still eating at me though. The Orks have no way to counter that thing, not even cover helps. I guess it's back to airpower then and hope in that field the Orks don't stink too badly. The whole T-Hawk plus Imperial flyer thing is annoying, but I guess JJ knocked up the cost of Imperial Navy flyers for SMs.

All things considered, I'm going to be a modeller for a month or two and not think about what E-A is going to be like.

Shabbat Shalom,
Maksim-Smelchak.




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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Sun Apr 13, 2003 6:08 pm 
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After reviewing the whole E-A download (50+ pages), there is more there that I'm not "crazy" about then otherwise. However, it has some good concepts, with the combat results system, having some merit and worth looking into. ?The personality/ character/ leader rules are of little use, but I had said this before, all our stands of Medics, Mekboy, Commissars etc. will stay the same in our "version" of Epic. ?E40K leader rules were not very good, either. ?Some real gaps in old troops vs. E-A troops lists. Although Jervis made an attempt, however still some holes exist. For Example, no IG Assault Troops, but that's easily fixed, I had mentioned this before too, that some "fine tuning" with old vs. E-A will probably be needed. The Indirect Fire rules are like an after thought. ?Artillery is a key asset in this type of game system, I have seen, in a couple of posts of army lists you guys put up for review, a clear lack of this. ?I don't know if that's because there is a lack of understanding of how to use Arty or the rules are weak. Probably a combination of both. ?The best system was from SM1 and we still use it. I could be wrong, but I was trained to call in artillery and airstikes in the "real-world", so what do I know :laugh: !!! ?The Aircraft rules are unnecessarily complicated, however the flak rules have some merit :l , a little more study on these are required ?:L ... ?One thing I've noticed, in a number of places in the rules, is that Jervis intimated, if you want, you can use other methods than outlined in the rules. ? So I see that as being a good concept. ?I don't like the organization charts, they are as weak as E40K's, sorry :{ , they just don't work for me. ? I realize this is still a work in progress, but I'm betting most of what we see is what we're going to get in the hard-copy of the rules when published. ?However, the unit lists give us an idea of what new units will be released, ie., Raptors, IG snipers, etc., etc. ? ?Hey guys, I don't mean to be negative, this is only my opinion, I say, as I have said before, use what rule system works for you. ?Please feel free to ignore my ramblings :laugh: !!!

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Sun Apr 13, 2003 7:21 pm 
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Legion 4,

Nothing wrong with what you said. Even if I did not agree with all the things you said, you did touch on most of the items that seem to be "issues" for people.

What I do find interesting is the amount of people who like each of the different editions. The split seems to be about even 1/3rd each of the veriations. Some think SM was the best, some think Epic40k, and some like this one the best.

In any case, I hope EpicA is a success if only to allow time for a lot of the new minis to make it out into our hands. ?:D

dafrca

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Sun Apr 13, 2003 7:39 pm 
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Let there be no doubt, I will buy the rule book, supplements etc., etc.  But I'm really looking forward to the new models from G/W & F/W. :D !!!   In the rules, Jervis did mention where he got some of his ideas from noted military authors and other facts from additional sources, so if nothing else, he at least did his "home work".  Being a former "Grunt" Officer and closet historian, that holds a lot of weight with me ...  However every one should be free to make their own decision.  You could even use Epic models for Monopoly tokens }:)  :laugh:  !!!!

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Sun Apr 13, 2003 9:56 pm 
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"My Landraider just landed on Park Place. I think we will attack your hotel..."

What an odd, yet funny image your comment brought to my mind  :p

dafrca

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Mon Apr 14, 2003 12:55 am 
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You know someone's going to play a game now and maybe they'll show us a pic of a Predator on Marvin Gardens and an Ork Warbike in Jail :D !!!   :laugh:

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Mon Apr 14, 2003 9:30 am 
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Quote (dafrca @ 13 2003 April,21:56)
"My Landraider just landed on Park Place. I think we will attack your hotel..."

surely you mean "liberate"

:D

though it could be attack if the international press were holed up in there...

:D

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 Post subject: Couple Of Imperial Guard Questions
PostPosted: Mon Apr 14, 2003 4:49 pm 
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Jimbo, you must be watching as much TV News as I do, since the start of hostilities.  After watching 3 different stations, I'm still trying to figure out if the Orks are part of the Coalition.  And we'll have to have Jervis put a rule in E-A about if you shoot at a building, you must roll to see if any of the Media are in there. :D  If so you can't shoot or move for a turn ... :laugh:, out of fear of getting "bad press" ...  :{

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