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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 20, 2015 10:28 am 
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tgjensen wrote:
Oh, and a question from me also: What are the dimensions of the Skinnerz Heavy Weapons? I've been looking for some nice guns for my gargants, and they look just the part. I just wanna be sure they will fit, scale-wise.

I think they'd be about perfect size-wise as proxies for Gargant guns.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 21, 2015 5:09 pm 
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Will you also be making (Mega-)Gargant proxies?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 21, 2015 10:07 pm 
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Evil and Chaos wrote:
Simply ala?



95% percent there already :)

I like the design concept of the Skinner trukks with the ramshackle doors/plates/metal sheets bolted around the troop part of the vehicle. I think it would look good if this design style was present here too - help tie the range together.

Not sure if adding 'barricades' around the existing space behind the driver would look too narrow? You might want to widen it out over the tracks a touch. Would that still be doable as a single cast model?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Feb 22, 2015 12:28 pm 
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REALLY rough WIP concept of a larger (5cm tall) Skinnerz Mech.

I was thinking of sculpting uneven-looking armoured plates over the hull, and another arm weapon (a close combat wrecking ball? giant buzzsaw?).

Need a name for the Skinnerz big Mechs. Cybershadows ones are known as Stalkers.
Perhaps this is a Heavy Trampler?

Later I'd like to sculpt a Very Heavy Trampler and an Ultra Heavy Trampler (slightly larger than the CS Leviathan Stalker by that point).


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Feb 22, 2015 1:47 pm 
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Oh this is fun I like it.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Feb 22, 2015 3:27 pm 
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Yeah, these are winners!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Feb 22, 2015 8:57 pm 
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The smaller head might be a correct call. Love the funky feet!!

Pat


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Feb 22, 2015 10:31 pm 
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Hi!

That is a very interesting design. :)

Primarch

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Feb 23, 2015 8:33 am 
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Agreed smaller head but looking funky :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Feb 23, 2015 5:59 pm 
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I'm not sure if it would need a smaller head, it isn't really meant to be anatomically correct or anything anyways!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Feb 23, 2015 7:11 pm 
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malika2 wrote:
I'm not sure if it would need a smaller head, it isn't really meant to be anatomically correct or anything anyways!


Yes I agree the head looks fine to me.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Feb 23, 2015 9:06 pm 
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Hmmm.

I wouldn't say I dislike the concept, but does it need the 'rotund' body aspect? I'd be interested in something a bit more angular and girder like with rectangular plates welded/bolted on. I think that would tie in better with the existing Tramplerz.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 28, 2015 3:24 pm 
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Any chance the next wave have Novan have riot shields and/or heavy duty armor for ship to ship boarding action?


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