Geep wrote:
Although that's how I'd prefer to play the rules, it is very unclear if that is intended. As per FAQ answer 2.0:
Quote:
Q: Some special abilities can apply to both units and weapons. Are there any differences?A: Special abilities on a weapon apply to only to the datasheet line they are on (e.g. Banshee Masks grant first strike to Howling Banshees in close combat and Lictor Talons grant sniper to Lictors in close combat).Special weapon abilities on the unit apply to all attacks where applicable (e.g. Warp Spiders have first strike so all their CC and FF attacks have it, as do any extra attacks added from characters), while special unit abilities on the unit do not (e.g. Eldar Rangers have sniper for their shooting attack while their CC and FF attacks do not).
My interpretation of this is that the First Strike of Warp Spiders is on the unit, so applies to all of their attacks. The First Strike of Howling Banshees, however, is due to a weapon ability, and so is not applied to any extra attacks (and obviously not to firefight).
Also, from the FAQ 2.2.3 answer:
Quote:
Q: How do special abilities apply to a weapon with extra attacks?A: Special abilities (unit or weapon) that are on a weapon with extra attacks apply to, and only to, the extra attacks. All special weapon abilities (e.g. first strike) on the unit are also inherited by the extra attacks, but special unit abilities (e.g. sniper) on the unit are not.
This provides a clear-cut case for the opposite scenario, where only extra attacks gain the benefit of the weapon giving those extra attacks, but this then creates a fairly strong precedent for assuming that extra attacks from weapons do not benefit from the special abilities of another weapon in that unit.
If it is intended that Exarchs (and, by extension I would assume Autarchs) benefit from the weapons in their aspect stand can this be clearly stated somewhere on the army list?
I agree that it's appropriate for Exarchs to gain the special weapons and unit abilities of their stand. As stated by Pati, an Exarch with Howling Banshees is a Howling Banshee Exarch, and Autarchs also use the equipment of the Aspects they are associated with. Currently, though, it's a pretty loose argument either way for how the rules should be applied.
Edit:
Thanks for the reports Mic Fair!
The problem is, you and the FAQ are missing the third category. We are not talking about the distinction between a unit special ability and a weapon ability, but between a weapon ability and an extra attack weapon ability. In my view he rules are quite clear and the FAQ fails to see the distinction. So, the three types:
1. Unit special abilities (eg warp spiders) apply to all relevant attacks, in the case of first strike those being CC and FF
2. Weapon special abilities (eg banshee masks) apply to
all attacks of that type, in the case of first strike either CC or FF but not both.
3. Weapon special abilities with extra attacks (e.g. Autarch CC weapon) apply only to attacks from that weapon's extra attacks.
The second of those is what we are discussing here, and the FAQ does not address it directly but somehow it gets lumped in with the "extra attack" camp..
Note that the extra complication is a confusion about what the scope of a rule is, which comes into play when you start giving unit abilities to units with different types of attacks, like sniper. Sniper is written as a shooting ability and it was clearly not the intention of the rules for sniper units to get sniper on their CC attacks yet people want to put sniper on CC so have adopted a fourth category which doesn't fit in anywhere: ie units given Sniper in their unit notes don't get sniper in CC, but those with it on a CC weapon do... Because it wasn't complicated enough.