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Troublemaker Games 6mm Range

 Post subject: Re: Apoc's epic projects
PostPosted: Sun Jan 18, 2015 2:28 pm 
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I believe those are called wartracks and are decided as Orky along with most german ww2 gear...
lordlucan wrote:
Yes, something like these could be cool:

http://en.m.wikipedia.org/wiki/SdKfz_2

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 2:36 pm 
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yorkie wrote:
Markconz wrote:
Evil and Chaos wrote:
I tried a 6 wheeler but it looked like a toppler.


What's a toppler??


I was going to ask as well! What is a toppler?

Something that looks like it'll fall over if it turns a corner. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 2:37 pm 
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Early WIP for a "skycar". Name TBC?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 2:40 pm 
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Cutlass. Because I'd live to see the elites use a weapon based naming scheme AND it reminded me of the TTA Cutlass fighter in the battle of mars.

Edit: That thing's a winner. I'm assuming she comes in various colors and weapon systems (missile pods, rotary cannon, etc) standard from the factory, no? ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 2:51 pm 
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Yup, very easy to swap out the guns. Maybe a transport variant too.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 5:10 pm 
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Wonderful design i'll take two dozen please.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 5:21 pm 
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Hi!

That looks real good!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 5:22 pm 
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Evil and Chaos wrote:
Yup, very easy to swap out the guns. Maybe a transport variant too.


Your Skycar will hit the target next cf4 all by it's one! Well done.
I like the bike seat style.

Ole

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 9:28 pm 
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I like it!
Extra weapon pod options and a transport option would be very cool.
How about a fluttering command flag that you can glue on option too

Dave


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 10:23 pm 
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I like these. A lot. Very good starting point E&C!

Only observation is that (looking from the underside) the craft looks like it might topple backwards when it is resting on the floor. Maybe mirror the two upward fins underneath so that the whole thing could sit flat?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 18, 2015 11:18 pm 
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That really hits the sweet spot! Kudos to you.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 19, 2015 12:35 am 
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Great creation on the sky car, Have a use for many of these ;)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 19, 2015 3:04 am 
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jimmyzimms wrote:
Cutlass. Because I'd live to see the elites use a weapon based naming scheme AND it reminded me of the TTA Cutlass fighter in the battle of mars.


I like the weapon-naming convention, but personally I'd go with a "lighter" name such as baselard or stiletto.

To the design as a whole - I really like the sleekness of it, the long, sloping front is very reminiscent of my favorite flavour of Wendy's grav vehicle (the last metal type, from late 2e). I think I'm going to be in for a bunch!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 19, 2015 10:14 am 
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I could also rename the Bulwark transport for the Novan Elites to fit the naming convention if we can come up with a consistent set of names?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 19, 2015 2:36 pm 
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Transports being "shields" actually kinda fits with the weapon theme. Buckler, aspis, scutum, hoplon (though that's used by SCP for a transport, I think), even simply "shield" could all be used for dedicated transport assets.

Weapons? A series of blades of various sizes going up by vehicle size/power could fit:

Stiletto, misericorde, xiphos, gladius, rapier, seax, spatha, cutlass, sabre, falchion, flamberge, falx, kopis, falcata, claymore... That's not exactly a sorted list, but it does suggest there's a lot of choice; this list doesn't even start with real axes, polearms, ranged weapons...


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