The_Real_Chris wrote:
Matt-Shadowlord wrote:
I could add it as a trial, but it's obviously the sort of unit that has to be changed with caution, both because of its high damage output and its controversial development history.
It's a unit that costs a lot, is notoriously unreliable and easy to kill, can't claim or contest, but is also powerful and almost an obligatory inclusion because of the TK gap it fills.
Indeed, who wouldn't want to field one? As to easy to kill - this was the common view of aircraft in the early days of Epic. Thunderbolts for example were seen as worthless, dying quickly. Then it was noticed a few people never lost them and they were quite handy, now they are a nigh compulsory choice in most tourney armies. It turns out with long range enemy AA has problems getting you and combined with good AA (and the tau are possibly the best) fighters can't get you. The comments about the pair being too risky to activate - if used properly they should be a 2+ or at most 3+ and you have a re-roll. And every time they fly on there will probably be a dead superheavy. Things like air assaulting marines just have to accept the thunderhawks are dead once they land and if they become too prevailent landing craft would be unfieldable.
Field one, yes. Five, no. A pair, no.
There's a bit of exaggeration or glossing over in the above.
1. With 2+ initiative Tau will almost certainly need to use their reroll whether they have an aircraft or not. So using it has an opportunity cost. The SC comment therefore just doesn't cut it as it applies to every other formation too. The problem isn't just that the aircraft fail more (though they do - it's just a fact of life that aircraft get shot at, regardless of whether you "use them properly"). It's that when they fail they do literally nothing. At 200 that's OK. At 375 it's not.
2. Easy to kill - I wouldn't say easy as skyrays are good if they aren't dead or suppressed, but certainly not hard. It's one unit with 4+ armour. Let's get some perspective: it's as hard as one night wing except not as manoeuvrable to avoid flak.
3. "Every time they come on they kill a superheavy". Well now that just isn't true statistically. Even with markerlights it's only about a 75% ish chance for a pair. One AX, which is what we're discussing, would have about 1 in 3 chance, even if markerlit (and if it activates of course). So if 2 is powerful, 1 simply is not.
Yes it would be a good option, mainly because the tau list has very little MW or TK. Not because they're mega weapons like 200 point deathstrikes. Plenty of other formations are better candidates for auto include status, personally I would probably still pick a spaceship instead most of the time, I just would like to get the models on the table. Certainly most of the batreps I have seen have proved them to be under performers. By all means restrict it if you're worried about spam (and what I've read so far is sketchy in support of that anyway), but I just don't see what the clamour is over 1 TK shot for 200 points.