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Transport rules

 Post subject: Re: Transport rules
PostPosted: Fri Oct 17, 2014 6:14 am 
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Irisado wrote:
I think that this is something to work into Gold, on the basis that most players I knew played it that way in Space Marine 2. The reason being that transports often couldn't enter the same terrain as infantry, meaning that it was often difficult to maintain the 6cm coherency for fire support units, such as Space Marine Devastators, which wanted to enter craters or trenches, where the Rhinos were unwilling to follow.

Plus the fact that it's already there as an optional rule, and the proposed change earlier in the topic about activations was how it worked in Space Marine without alternate movement. It all seems like a sensible revision to the core rules, rather than a more exotic change which would belong in Platinum.


Agreed, well stated.

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 Post subject: Re: Transport rules
PostPosted: Fri Oct 17, 2014 7:08 am 
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primarch wrote:
Hi!

Agreed, but should it be implemented in Gold or left for Platinum?

Standard rule for Gold or Optional?

Thoughts please. :)

Primarch


For NetEpic Gold, I'd say place the revised transport rule as an optional rule, I think many players play the game with current transport rule.


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 Post subject: Re: Transport rules
PostPosted: Tue Oct 21, 2014 12:01 pm 
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scream wrote:
primarch wrote:
The only other balance would be cheaper cast of mechanized formations versus those with non-integrated transport.


This solution would involve so many changes that I'm not sure it should be a good way to explore.

IMHO, the "new" transport rule migh be ian Optional Rule that should also include the optional rule "Transports are Separate Detachments". So all units would be treated the same way and no army would take advantage with mechanized infantry or not.

Or the actual rule should become optional and new one the official one.

Agree with this just give each formation seperate orders(transporters and trsnaporties)
I am not sure but thought that I read it somewhere.


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