Warpeace wrote:
One thing I thought of, and I have no idea how feasible it is, would be to limit you from moving more than one formation on board per Portal. So if you have say, nine Monoliths, which seems to be about how many people bring, and is what I've been bringing, you can bring up to nine formations onto the table per turn. Thus, managing to get the first shot off at a formation and taking out one or two portals would deny the enemy a formation or two that turn, limiting their ability to swarm out.
Thanks for the input! There is already a limit, in that each portal can only be used once per turn. Given that it's effective to engage out of one portal and consolidate into another Necron players will already bring enough portals to have sufficient redundancy. Opponents can still cut down on the effectivness of portals without crippling the Necrons by destroying some of them, as that will often leave enough portals on the board for the Necrons to get out, but not enough to get off the board in the same activation.
Currently my impression is that the big issue with Necrons isn't really if they're overpowered or underpowered, but rather that there's such a massive difference between playing against opponents that haven't faced them before and opponents that are wise to their tricks.