Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2

General Strategy/Tactics/etc. - Engage to base contact

 Post subject: Re: General Strategy/Tactics/etc. - Engage to base contact
PostPosted: Tue Jul 08, 2014 11:08 am 
Brood Brother
Brood Brother

Joined: Tue Jul 01, 2014 4:32 pm
Posts: 437
Sticking together didn't help much first time round. Formations ended up too close and intermingled and so engaging something on its extreme flank broke two formations. So one thing I learned there was the 5cm intermingling is a very important distance.

So, I want infantry in the middle, chimeras as a ring/semicircle on the outside (to give saves to the formation if out of cover). A supporting formation >5cm away (to avoid intermingling) but with many models <15cm away to get supporting fire if engaged. I want some scouts 15.1cm away (10cm control zone for scouts, 5cm for inf/mech/etc., 0.1-0.4cm gap is too small for any models base to fit into, I think min base size is 5mm on one front?) creating a deadzone between them but also leaving the scouts outside of supporting fire range (to avoid the inevitable breaking of the scouts leading to blast markers on the formations that supported them). Get some AA for the formations.

Then hope they don't have much with BP ;)

Or am I misunderstanding?

---

Hey Matt! Thanks for the game. And the commentary throughout. I understand it was a lot of points committed to the engagements, but due to the sheer mobility of the forces you used there was little I could do to stop them grouping to make those assaults, the forces could condense and disperse rapidly, so while it was 1400 odd points, it was 1400 odd points that could have attacked from anywhere. Is that why I need more AA?

Considering what was on the board, how could I have deployed or moved to make those high point assaults a greater risk on your end? I feel fairly certain I'd come out on top in a straight up gunfight - volume if nothing else - so I need to find some way of making the risk of the assaults higher to discourage them.


Top
 Profile Send private message  
 
 Post subject: Re: General Strategy/Tactics/etc. - Engage to base contact
PostPosted: Tue Jul 08, 2014 2:59 pm 
Brood Brother
Brood Brother

Joined: Tue Jul 01, 2014 4:32 pm
Posts: 437
Rug wrote:
Clear routes and contingencies for counter attacks. Mechanised infantry aren’t necessarily great when caught by an engage but they are great at ff when it’s on their terms. I like to start with half my infantry mounted as it enables me to counter charge 10cms and dismount if I am clipped or at a push make my own 45cm engage move so long as there isn’t a wood in the way. If I can do so without risk I’ll start entirely mounted.


Half mounted, half dismounted on an engage action. You mount the unmounted half at the start of the move and dismount the originally mounted half at the end of the move. This is legal? I thought you couldn't mount+dismount as part of the same move action? Or is that on a per unit rather than a per formation basis?

Quote:
Screen with Scouts – these are inexpensive and seriously annoying! Scouts can garrison and so can be set up optimally and may be able to start on OW. Their 20cm coherency means you can “weave” two scout formations to form the same screen without them being intermingled.


So. Intermingled needs <5cm between. If you engage you can't enter into a control zone if you firefight and scouts have a 10cm control zone. Can you engage into CC and ignore the control zone of models from different formations? I.e.: the scouts are >5cm apart so aren't intermingled but ARE within 10cm of each other and so the control zone of other, non-engaged models would overlap if you tried to engage in CC.

Making it essentially impossible to enter into CC with the scouts?

Or would this interleaving but not intermingling be primarily used to interfere with the victorious enemy formation trying to consolidate towards you?


Top
 Profile Send private message  
 
 Post subject: Re: General Strategy/Tactics/etc. - Engage to base contact
PostPosted: Tue Jul 08, 2014 3:14 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6355
Location: Leicester UK
Scutarii wrote:
Half mounted, half dismounted on an engage action. You mount the unmounted half at the start of the move and dismount the originally mounted half at the end of the move. This is legal? I thought you couldn't mount+dismount as part of the same move action? Or is that on a per unit rather than a per formation basis?


it's per-unit, so you can mount the unmounted and dismount the mounted units in a formation

Quote:
So. Intermingled needs <5cm between. If you engage you can't enter into a control zone if you firefight and scouts have a 10cm control zone. Can you engage into CC and ignore the control zone of models from different formations? I.e.: the scouts are >5cm apart so aren't intermingled but ARE within 10cm of each other and so the control zone of other, non-engaged models would overlap if you tried to engage in CC.

Making it essentially impossible to enter into CC with the scouts?


this is covered by the 'screen from behind' FAQ, imagine a line of scouts 6cm behind a target unit, to BTB the target unit, you have to enter the ZOC of the scouts, it is explicitly ruled that you may enter the target ZOC as well as that of the scouts if you are engaging

Quote:
Or would this interleaving but not intermingling be primarily used to interfere with the victorious enemy formation trying to consolidate towards you?


it means the opponent can't engage both formations of scouts at once, so has to expend two units to remove the screen

_________________
Just some guy

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net