I really liked that comparison of games to a tripod, with one leg being art, another being words, and the last being miniatures. I have said for a long time that there is more a game than the rules. Sometimes a system can have GREAT rules but suck at something else, like miniatures and art, and no one wants to play that either. I believe all of us, regardless how much you game, you spend far more time reading the rules and painting miniatures than you do playing. Look at my recent activity - all the Space Marine v2 games I have been getting in. I would say for every one hour I have spent actually playing, maybe 5 were spent on building and painting minis (if not stripping and restoring if buying them second hand). So there has to be something in the game, the rulebook, the universe, that inspires you to want to be a part of it. For me, it was the Horus Heresy that sucked me in. I just loved the brother vs brother aspect to the story.
Wow lots of Epic 40k discussion here I can talk about Epic 40k all day.
Anyway, that being said, it really seems like Epic 40k was a labor of love for Jervis and Andy. I have heard Epic 40k is the game Jervis is most proud of, and I can see why. The Warhammer Epic 40,000 is an AMAZING box set. Within it, you have the best plastic miniatures ever given to an Epic scale game, a smallish Rulebook, an unbelievable comprehensive Armies book, and a pretty nice Battles book. Thrown in some awesome ruins (not just the big ones, but the small ones that were attached to the infantry stands), and your assortment of counters and such, and its by far the one of the best game boxes ever released. There is a lot to chew on in that box set.
But even I rejected it when it first came out.
Hell, I had to be brought kicking and screaming to move to SM2/TL because I loved AT/SM1 so much. I still played it when Epc40k came out. But instead of playing Epic 40k, I was selling my 40k 2nd Edition minis to buy Epic 40k ones to use for my AT/SM1 armies. I rejected the initial stat changes, hated the focus on the detachment, the loss of individual characters, and the mob like structures to detachments. But the minis, they were amazing.
So a few years later during the mass firesale of Epic from everywhere from GW to Ebay, I eventually picked up the three rulebooks by themselves just to see what it was about. I hadnt played Epic at all in years at this point. I found the newer rules a pretty interesting take on things, and liked the idea of supressing fire. Its a little quirky, and I hate the Firefight rules, but love the War Engine ones, so whatever. All the SM2 games I am playing right now? Guess what? I hate the titan Aiming Dice. So every system has its pros and cons.
I do think Epic 40k was ahead of its time. And at the same time, if it wasnt what gamers wanted at the time, then it deserved to fail when it did. I feel though, that I am very fortunate and lucky I was able to later get the Epic 40k set (multiple sets actually) when I did. Still happy I have it although I am not playing it right now.
Actually, lets compare the contents...
Adeptus Titanics - 6 Warlord Titans, not a terrible start, but its limiting. Space Marine v1 - All Space Marines, Land Raiders, and Rhinos. Rules cover Whirwinds but no minis. Still, comes with a lot of stuff. Additional rules in WD and Codex Titanicus. Space Marine v2 - Three armies, but a lopsided affair, and really not much you can do with the Eldar and Orks that come in the box. You HAVE to spend more to make a playable game. Titan Legions - Minis are cool, but wait, counters for infantry and crew?!?!?! COME ON!! A real step backwards. Epic 40k - Two huge armies with tons of flexibility on how you organize them. Epic A - No box set, just a freakin rulebook. HATE. THAT.
So for those that have pushed away Epic 40k, or decided on it long ago, I recommend taking another look at it by todays standards. Yeah, it has its problems but all the versions of Epic do. It is however, a great game box.
|