Dave wrote:
Ginger wrote:
So to clarify,
- The player declares "Ground attack" and passes
- The Transport makes it's approach move to a point somewhere on the battlefield. This does not have to be a point where there is an enemy formation is within Arc, Range and LoS of it's weapons.
- Defensive Flak and then enemy Flak are resolved.
- The transport then decides whether to land, and whether to assault or shoot.
At the risk of belaboring this... Some are in agreement with this, but others are saying this is how they do it:
- The player declares "Ground Attack" or "Air Assault"
- The Transport makes it's approach move to a point somewhere on the battlefield. This does not have to be a point where there is an enemy formation is within Arc, Range and LoS of it's weapons.
- Defensive Flak and then enemy Flak are resolved.
- The transport then decides whether to land
In any case, I think a clarifying FAQ that says both are valid (just agree upon it in the 5-min warmup) would be good.
Well, except it is not entirely correct I would say. You don't have to declare an air assault - only a ground attack. You decide whether to land - and if you land, whether to shoot or air assault - later. I think the rulebook is fairly clear on that (by rulebook standards!).
In practice, it usually makes no difference and so people might [i]say[i] "air assault", but it sometimes does make a difference, affecting both the attacker's and the defender's choices. For example before I assault I want to see how effective flak is first, or whether my opponent triggers his CAP. This happens surprisingly often in my games since I like to use multiple air transports. I don't consider it fair for me to declare an air assault, then change my mind once he CAPs me. So if you formally allow people to declare "air assault", what does then mean for their ability to decide lter to use the "correct" way and thus change their mind?