yak52 wrote:
Hi all - really great conversation and some good changes suggested.  particularly like the options on transports.
A few thing I wanted to put forward are - 
- Hydras needs to be in the list!
- Missing the warlord special card
- Rule tweaks for the different guard regiments - this is a whole discussion in itself but hit and run for Tallarn inf/cav/sentinels and other things that might be interesting - +1 morale for Mordian iron guard, +1 cc (in woods?) for Catachans.  Maybe specific lists like space marines for different regiments with some unique rules.
- Better rules for (guard and all?) tunnelers...  maybe less scatter when targeting an objective?  Overall I have struggled to use tunnelers.  When every turn counts scattering to mean troops have to charge 2 turns to get where u wanted them means I would never use them.  If I had an option to take assault or heavy troops in tunnelers why would I take them if it meant being stuck where u don't need them.  Can we find a way to make them more viable overall - taking assault troops and being able to assault the turn you arrive?  or too OP?
- Allow units to fire from chimeras?  for example troop stands, psykers etc to shoot from them whilst in transit if ont he right orders?
A few thoughts for starters:)
Hi!
The omissions have been pointed out and are on my list of things to fix.
As for the tunnelers, we are working on a "platinum" version of net epic that will have a different army construction method, so mounting assaults and heavy weapons in a tunneler becomes feasible.
There are balance issues with reducing scatter on them however. Although perhaps reducing the scatter to 1 d6 if a forward observer is involved might be a good compromise.
Letting units fire while mounted has been debated before, but has some balance issues associated, unless only "character models" can do it?
Primarch