Army builder software |
Sam Coles
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Post subject: Army builder software Posted: Tue Feb 10, 2004 9:18 pm |
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Joined: Sun Jan 25, 2004 4:37 pm Posts: 44 Location: Berkshire, England
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Does no-one else do the basing first then? I find I tend to accidentally run the drybrush over the legs everynow and then so basing first makes things a lot easier.
I'm with da boyz too, since E40k, might as well run through my painting technique (for da standard boyz):
-clip, clean and glue. -glue sand onto base -spray black -Do the bases: paint bestial brown liberally - chestnut ink - drybrush snakebite -paint the clothing and shoulder pads scab red -paint the skin goblin green (a sort of careful heavy drybrush so eyes and lip recesses aren't filled) -paint the guns scab red -paint the gun holding hand goblin green -paint the bayonet boltgun metal -highlight the clothes, guns and shoulder pads with blood red -highlight the trousers codex grey (looks a little messy actually but is absolutely fine from above) -paint the sides of the base bestial brown -bleach bone round the big gun, then skull white (I find white doesn't paint well straight onto black) -patch some watered down glue onto the base in 'grass-growthy-looking-patterns' and dunk in some GW flock (it's better than the local railway shop's stuff, imo... if about thrice as expensive )
I think that's about it.. I'm quite pleased with how it's turned out especially as I can get through a whole formation in a couple of hours. Think I'll have a full painted army in no time at all 
_________________ -Sam aka Garcon
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Legion 4
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Post subject: Army builder software Posted: Wed Feb 11, 2004 1:07 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Well been playing/collecting Epic since SM1, so most (like 80%) of my 9 Epic armies (including 30 Ork Warbands) are based on the square bases.
And those are harder to paint than the long E-40K bases...
I learned the hard way... Doh! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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iblisdrax
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Post subject: Army builder software Posted: Sat Feb 21, 2004 9:54 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Why do the Hellbore, Moles and Termites, which did have a Firepower rating in Epic40k, not have any weaponry at all in Epic A? I'm just asking, because it makes my Hellbore and Moles kinda useless in Epic A, and that sucks.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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TuffSkull
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Post subject: Army builder software Posted: Sat Feb 21, 2004 10:26 pm |
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Joined: Tue Feb 25, 2003 11:49 am Posts: 2830 Location: South East UK
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At a guess because they dont have any weaponry (that I can remember) sculpted onthe model - Its WYSIWYG.
As I recall, it was the trasporters & not the tunneler itself in most cases that got the firepower originally anyway wasnt it? 
_________________ Cheers, Paul "TuffSkull" T. http://hobbybrush.com - My New Website, with thousands of painted Mini Pics :) http://hobbybrush.blogspot.com - My Hobby Blog TuffSkull's notepad- My Old Blog on Wargames Wiki.
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Chris
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Post subject: Army builder software Posted: Sat Feb 21, 2004 10:34 pm |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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I brought up this problem with Jervis on the official playtest boards, and he said the same as Tuff, they don't have weapons on them, so they have no firepower. I was annoyed at this, as I have two hellbores myself!
The main purpose of them now is just to be used as another kind of troop transport.
Cheers
Chris
_________________ Chris
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iblisdrax
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Post subject: Army builder software Posted: Sat Feb 21, 2004 10:47 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Rrrr...that is annoying. Especially in the case of the Moles, who have to stay attached to the formation that they transport. hmmm, maybe the weapons are in turrets that pop up after the mole surfaces? I'm going to think on this.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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mr_mich
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Post subject: Army builder software Posted: Sat Feb 21, 2004 11:21 pm |
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Joined: Fri Jan 30, 2004 4:10 am Posts: 115
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You could always just model some on and use the WYSIWYG rule... 
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primarch
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Post subject: Army builder software Posted: Sun Feb 22, 2004 2:46 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Tunnelers are supposed to establish "beachheads" and centers of resistance.
Pretty useless if they dont have armament.
Primarch
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Legion 4
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Post subject: Army builder software Posted: Sun Feb 22, 2004 5:40 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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nealhunt
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Post subject: Army builder software Posted: Mon Feb 23, 2004 8:16 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Per jervis, the original design (SM-era) was that none of the tunnellers would have any sort of weaponry, as all their internal space went to tunneling gear and cargo room.
They were badgered by the marketting guys into adding weapon stats on the grounds that no one would buy models that did not have weaponry. So, they made up weapon stats even though the models had none and the designers didn't like the concept.
Since they are OOP and JJ was making fun-stats only, he went back to the original concept that they were merely underground versions of drop pods.
_________________ Neal
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Legion 4
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Post subject: Army builder software Posted: Mon Feb 23, 2004 9:52 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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All SM1 Drop Pods had weapons too ... I see the designer vs. marketing conumdrum. We however, still play that all tunnellers and drop pods have weapons ... go figure ! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Army builder software Posted: Mon Feb 23, 2004 11:27 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Drop pods STILL have weapons under net epic. There are troops transports, plasma cannon support and lethal "deathwind" missiles to clear landing zones.
Primarch
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Legion 4
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Post subject: Army builder software Posted: Tue Feb 24, 2004 12:06 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Same here ... even the Assault Pod has a weapon. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Army builder software Posted: Tue Feb 24, 2004 12:19 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Really? What kind of weapon you gave the assault pods?
Primarch
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Tas
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Post subject: Army builder software Posted: Tue Feb 24, 2004 2:02 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Whose to say that the post surfacing operation doesnt reveal fold down weapon turrets, exactly as drop pods do when they deploy?
Just because the model doesnt depict it in that way...
I would assume that they would at least have a small close in defence turret
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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