Couple Of Imperial Guard Questions |
Jimbo
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Post subject: Couple Of Imperial Guard Questions Posted: Mon Apr 07, 2003 9:02 pm |
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Joined: Fri Feb 14, 2003 11:01 pm Posts: 3495 Location: Wessex
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Well he didn't do it proper like.
flavor (US spelling) vs. flavour (UK spelling)
is actually spelt:
flavour
But then again that is the French influence this side of the pond.
(insert humour)

_________________ Jimbo
Felix's Gaming Pages
Felix's Gaming Pages Blog
Almost Always Right...
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MaksimSmelchak
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Post subject: Couple Of Imperial Guard Questions Posted: Mon Apr 07, 2003 10:51 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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You have discovered my weakness:
Because of my sometimes poor English (Even having a university education in it, I sometimes feel that I don't speak idiomatically), I overcompensate at times. I'm worse in some other languages.
It's a pet peeve and a nagging one at that.
I grew up with both British and American spelling standards (meticulous mother) so I'm comfrotable with both. I only correct spelling if it isn't correct by either spelling standard. Once in awhile I err though!
When I give in to the urge to edit, I try to just fix a little spelling and punctuation. Sometimes, I give in more and edit a lot!
Forgive me, guys!
Shalom, Maksim-Smelchak.
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CyberShadow
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Post subject: Couple Of Imperial Guard Questions Posted: Mon Apr 07, 2003 11:30 pm |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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Quote (MaksimSmelchak @ 07 2003 April,22:51) | When I give in to the urge to edit, I try to just fix a little spelling and punctuation. Sometimes, I give in more and edit a lot!
Forgive me, guys!
Shalom, Maksim-Smelchak.
Edited by MaksimSmelchak on 07 2003 April,23:04 |
Oh the irony!
I asked Maksim about this awhile ago, as I wondered why he edited so many posts. He just can't stop himself. Does anyone have a problem with it?
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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primarch
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 1:11 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Well, Maksim, I followed your original post on the Epic A forums and agree with most of your points, as well as those of Cybershadow. I have seen you guys (as well as other forum regulars like dafrca) post very concise valid points about what you think may need some "revision" and, at least to my, perception, you have been ignored.
I was pretty intrigued about the rules being "finalized" and have seen all the "changes" people have mentioned and can only say that it doesn't seem your "feedback" means much since Jervis does what he thinks best in the end.
Yea, yea, I know what some may think, that primarch and his 'ol gitz, grot sucking, old rules are better, crud again. As valid (and true) that may be these recent "acts" just confimrs in my view what I been preaching since the Epic A thing began:
1. Jervis may SAY he understands why epic40k failed, but he REALLY doesn't. From things he has posted on those forums he puts all the blame on marketing when thats only PART of the problem that game had.
2. His refusal to admit of analyze the GOOD points older games had and why people like them and perhaps use them.
3. His constant attempts to ignore epics past. Thus the infamous "Section 8" rules and no points for older models. If he had any chance of getting a significant number of "old hands" on board for this game, this point wont win them any friends.
4. No REAL feedback. Admittedly this one is baised by my experiences with net epic. But why ask for feedback if you are going to ignore everything that doesn't fit Jervis's "vision" for the game? I have seen Maksim and others repeat "ad-naseum" that deathstrikes are unbalanced or orks are underpowered and yet no real resolution. You can now understand why myself and many others on the net epic list never bothered to fully participate with EpicA. I suspected, that in the end, it would be Jervis's game, not the communities game. So be it.
No doubt a lot can be said on this topic one way or another, but the simpliest (and yet most telling) one was a poster on the portent forums (If I am not mistaken) who said that EpicA was Epic40k with a spread of jam on top.
I tend to agree.
Primarch
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dafrca
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 2:23 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (CyberShadow @ 07 2003 April,15:30) | Quote (MaksimSmelchak @ 07 2003 April,22:51) | When I give in to the urge to edit, I try to just fix a little spelling and punctuation. Sometimes, I give in more and edit a lot!
Forgive me, guys!
Shalom, Maksim-Smelchak.
Edited by MaksimSmelchak on 07 2003 April,23:04 |
Oh the irony!
I asked Maksim about this awhile ago, as I wondered why he edited so many posts. He just can't stop himself. Does anyone have a problem with it? | I aint gots any problems with it.
(He should enjoy that one :-)
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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dafrca
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 2:34 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Primarch,
I will admit I do not mind that Jervis has not always seen things my way. Heck I do not even mind if a game is pulled from playtest and sent to edit. We could "playtest" forever. I mean NetEpic is proof. It will always change because in one way it is always in playtest. (In one way a benefit of the method of distribution in my mind :-)
What I dislike is the way so much was changed at the last moment as if we were allowed to playtest, but in the end had very little effect. In some cases major changes to army lists. Now I do not think Jervis could make al of us happy all the time. I just was caught off guard by the move, major changes and Editorial cut off all at once.
This makes me sad. I will not hide the fact I want EpicA to be a success. How else will I ever get those great new models? I just worry that this might fail to gather up the needed critical mass.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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MaksimSmelchak
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 2:46 am |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Well, Maksim, I followed your original post on the Epic A forums and agree with most of your points, as well as those of Cybershadow. I have seen you guys (as well as other forum regulars like Dafrca) post very concise valid points about what you think may need some "revision" and, at least to my perception, you have been ignored. - Primarch
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Epic is basically the only game other than microarmor (which I almost consider an extension of Epic) that I still collect and enjoy. I committed my self to playtesting it extensively and was out at my local shop almost every weekend playtesting the game and sending in feedback. I built an E-A Ork army and tried out many list variations including vehicle-heavy Ork lists. I must admit that I do think that for the most part, my posts were "ignored." I don't like to say that, but seeing the final rules (which really aren't final since there'll still be a little more adjusting, just nothing major or fundamental), I don't feel like my feedback was used much.
From what I can see, the most frequent posters and mostly younger blood (that is to say players with little to no experience with earlier versions of the game and has nothing to do with actual chronological age), seem to have had the most influence on the game besides Jervis' "vision." The sad part is that at least a few of those posters are adolescents with lots of time to write E-mails. It doesn't bother me that those people are adolescents, per se, but I don't like to think that someone not of the "rank and file" has meant more than us "die-hards."
4. No REAL feedback. Admittedly this one is baised by my experiences with Net Epic. But why ask for feedback if you are going to ignore everything that doesn't fit Jervis's "vision" for the game? I have seen Maksim and others repeat "ad-naseum" that Deathstrikes are unbalanced or Orks are underpowered and yet no real resolution. You can now understand why myself and many others on the Net Epic list never bothered to fully participate with EpicA. I suspected, that in the end, it would be Jervis's game, not the community's game. So be it. - Primarch
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I don't regret participating, but I'm not sure my feedback was that valuable for Jervis. I made a few good suggestions that were reinvented several times (Ork AAA, Deathstrikes, Gargants, Battlefortresses, etc.) and never got more than a nod from all but a few players (mostly ones like Dafrca and Gandalf the Grey). With the current Deathstrikes, I have no desire to play an IG army except with another IG army. The Deathstrikes badly need LoS or there is no defence gainst them, not even cover. They're just free abuse on the enemy.
No doubt a lot can be said on this topic one way or another, but the simpliest (and yet most telling) one was a poster on the Portent forums (If I am not mistaken) who said that EpicA was Epic40k with a spread of jam on top. - Primarch
I don't want to like or agree with this quote, but I must hesitantly do so. "A little bit of jam" or maybe a big dollop is about right. Epic-40k's worst aspects are resurfacing. The straw that broke my camel's back was the removal of the extra blast marker the Orks could give the enemy if they shot alot. The justification was that the Orks have too many special rules. AAaagggghhhh! And not Waaaggghhh!
Oh well, if I get new miniatures and some new fluff then I'll be a happy camper either way. I might even get to play this game at a tournament even in the current broken state. I wanted to bring an E-A Ork army before, but I can see that now IG is the way to go.
Shalom,
Maksim-Smelchak.
CyberShadow
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 1:45 pm |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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This has become an interesting thread. I have one point to agree with, and one to disagree with:
Agree - 'new blood' has more influence. This is something which I have also noticed. To be honest, I think that it may be an almost definate decision with Jervis. In his position, he can rely on the support of some of the 'old hands' and the others will not be won around no matter what he does. So, whatever changes he makes will probably not affect the existing older players and their numbers much. However, for EA to succeed, and to get noticed by GW, it has to make a bigger splash and attract more players. Simply designing a game which E40Kers like is a waste of time. That being said, I do believe that the considerable experience and resources of the older base has not been used to the full. I never thought that I would say this, but I am not sure that opening up the playtesting to everyone is a good idea. Perhaps it would have been better to get 30-40 established Epic fans and formed a specific group.. hindsight is always 20-20.
Disagree - EA is E40K with jam. I dont think that this is true. There are a number of rules that I dont agree with (thank God the cc rules got changed towards the end, they were my personal demons). However, I believe that Epic remains at its core a very different game. I wont play tournaments, and I am sure that my bersion of EA will be adapted and changed to meet my needs. And that is what we should be judging. Look at the feel of the game and its overall structure. Even Jervis cannot believe that we will all play the same game. I think that the turn sequence, crossfire rules, supression by blast markers and other things make the game very different. If I lose a bit of detail (for example in my Eldar Heavy Weapons - see the EA boards!), then I will add that back in to my own games. But, that does not bring down EA.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Legion 4
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Post subject: Couple Of Imperial Guard Questions Posted: Tue Apr 08, 2003 4:30 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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I have to agree with you, on both points. New blood will (hopefully) bring in New money and keep the game viable from a profit stand point, for G/W. And Old blood, Old school types, like many of us, are going to do what we like to make the "game" we play viable for us. Keeping Eldar heavy weapons, Terminators that can teleport, more detailed infantry types, OOP vehicles etc., etc. We don't play the game to satisfy Jervis or G/W, we play with rules that work for us ... Jervis's primary goal(s) is to make a profit and satisfy consumers ... that's a tight line to attempt to walk ... Release new models, make some $, keep the game moving and evolving ... or not ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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