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Fluff for new factions

 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 5:49 pm 
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Yeah, just remember that Tau origins bring a mystery is kinda central to their concept. You can drop hints and add to the mystery, but you can't outright state anything without taking away a lot of what makes the Tau, Tau.

I also can't help but notice a striking similarity between the Exiles and Dropzone Commander's PHR faction, is that intentional?

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 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 7:30 pm 
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Not at all - I know of Dropzone Commander but I don't know what any of the factions are, let alone what the background stories are! It's an honest coincidence!

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 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 8:26 pm 
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The Bissler wrote:
Not at all - I know of Dropzone Commander but I don't know what any of the factions are, let alone what the background stories are! It's an honest coincidence!


Aghhhh! likewise :(

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 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 8:46 pm 
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Forget DC and continue brainstorming the fluff NOW! I want to read more :D

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 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 8:56 pm 
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Right...as the PHR have returned as cyborgs in DZC...how about the Exiles stay human...but with tech guard style troops which fits in with a link to the Adaptus Mechanicus etc?

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 Post subject: Re: Fluff for new factions
PostPosted: Sun Jan 26, 2014 9:12 pm 
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That sounds sensible. I always assumed that The Exiles would have remained human. They embrace technology but not to the point of technology being grafted on to their human form. Their gene slaves on the other hand...anything goes!

What do you think about the idea that instead of gene splicing, The Exiles created their own gene soldiers from their own DNA? I'm thinking replicants from Blade Runner where they are as intelligent as their makers but despite their strength don't look like muscle bound freaks. They could seen as what the Space Marines could have been... These soldiers would be perfect for infiltration into other human civilisations (presumably The Exiles would be interested in keeping tabs on the rest of humanity) as well as being exceptional combat troops in an army. I'm not sure if this fits in with the idea of the Tech Guard but amn't against the troops having superior technology (in fact it makes sense that they would since The Exiles would be designing their arsenal).

Exodus Wars' Assault Troops were the source of inspiration I had for these soldiers: http://www.exoduswars.com/image/B006LM4CGY

Thoughts?

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 2:36 pm 
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Ok, I've pressed on with this.

The Exiles' technology is incredibly powerful, they have been evolving their war machines and weaponry while the Imperium are still mired in centuries old technology. They also have advanced force field technology which - in the case of their own troops - provides an intaginible shield which has an equal chance of protecting the wearer no matter what the power of the weapon is that is striking it. Their vehicles are protected by what most believed to be Tau Deflector Shields. In fact, this was a technology that The Exiles devised and passed on to the Tau in their dealings with them.

The Exiles don't like to get personally involved in battles - only the most adventurous sign up to lead their forces into battle, that and some reluctant Medics and Technicians.

As mentioned above, their forces largely consist of clones - known as Servus - which have been bio-engineered to be highly efficient in the art of warfare. Because of The Exiles' confidence/over-reliance in their own technology, Servus are psycho-programmed to specialise in the art of ranged warfare, and as a consequence are relatively weak in the art of Close Combat. On the other hand, they are conditioned not to care about the lives of other Servus which makes them very hard to break.

Their infantry breaks down as follows:-

Exile Leader with Servus bodyguards
Exile Technician (Tech-Marine)
Exile Biotechnician (Medic)

Servus:

Cobra Troops (Devastators)
Smart Troops (Terminator style weaponry)
Blaster Troops (Tactical)
Camo Troops (Assault)
Snipers
Gunslingers (HQ style weaponry)


Net Epic rules for infantry can be found here: viewtopic.php?f=146&t=26814

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 4:25 pm 
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Few things to get things in more line with GW fluff would be replacing PAL with STC ( standard template construct). STC contains all knowledge of humankind from plans to build nuclear plants, fissio generators, vehickes, army stuff.. Everything. During the dark age of technology most of this information was lost and adeptus mechanicus gathered what they could.

Also during the crusades the colony fleets had STC:s to get them started colonizing new systems but many colonies were lost with the STC's or the systems got destroyed otherwise. Also people lost the ability to comprehend many of the complex high technology.

The reason why new technology is scarce is the fact that adeptus mechanicus or anyone in the imperium dont have access to the ancient templates. Some marine chapters have gotten some working losng lost templates and have constructed for example variant land raiders etc. And only that chapter knows how to build them.

Adeptus Mechanicus treat STC's as being holy and are in constant search for them. AD mech keeps anything living or machine holy as long as they have a vast amount of knowledge.

Therefore.. Exiles might have left earth with a full STC database with all the information stored by the mankind. When they arrived to their new to be home, they might have discovered that some of the knowledge had been corrupted but enough was left to help them build essential infrastructure, military etc. Or when they started to colonize the planet the awoken necrons managed to cripple the data etc..

That also explains the difference of units between imperium and them.. The exiles have the templates to build their stuff but not for example what imperium now uses.
Somehow ad mech has gotten into their knowledge about the Exiles possibly having a STC database with knowledge which is lost to them...

That would make them do anything needed to claim the lost data..

Just my few cents.

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 7:14 pm 
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This is extremely helpful LS! PAL was just a name I attributed to the ship's computer as a bit of a joke referencing HAL from 2001:A Space Oddessy. This is duly noted for updating the background.

The one thing I would say is that while the Exiles' base knowledge is based upon the STC's, they have had thousands of years to evolve their ideas while the Imperium stood still, and these were meant to be the greatest minds in the fields of science and technology of their time. Apparently the designs for vehicles like the Rhino and Land Raider came from the STC's so I don't feel it is enough to say that the new tech comes from these - the Plasmablast vehicles look worlds apart (see what I did there?) from the boxy Marine vehicles we are used to.

Does this make sense?

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 8:25 pm 
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Just thinking: an STC is something which is highly desirable and actively sought after. An STD is the complete opposite. Amazing what difference a single letter makes! :D

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 9:10 pm 
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:D

Exile have had time to evolve yes, but one reason not ridong LR's or rhinos could be that that particular data was lost. / corrupted in their STC thus forcing them to create new technology / new vehicles :). They just couldnt build the old stuff.

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 10:16 pm 
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The Bissler wrote:
Just thinking: an STC is something which is highly desirable and actively sought after. An STD is the complete opposite. Amazing what difference a single letter makes! :D


Haha...maybe they were Exiles because of their STD's? ;D

................sorry, couldn't help it........

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 10:29 pm 
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Some good points there LS.

I think going down the line of STC is the right way. Their vehicles (plasmablast style) etc could already have been future prototypes that they had designed prior to the exile. This would be similar to the German E series tanks in WW2 that never got past blueprint stage (apart from the chassis of the E100 I believe) before the end of the war. This would account for why the Imperium does not have the records of them, as the blueprints were taken with the Exiles along with a full STC database that they have had many years to adapt and improve on. If the Ad Mech where to get a whiff of this lost technology, they would be sure to launch a large, heavily armed expedition to recover this technology/STC database, and continue to do so until they held those forgotten secrets and new technology.

I like the analogy to the Blade Runner style troops where they look like humans but are stronger without going down the Arnie/SM bodybuilder look...very good Bissler.

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 10:44 pm 
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The idea is that they have a normal build but are clad in the Stormtrooper armour. Exodus Wars is what I'm looking at for the infantry:

Servus:

Cobra Troops: Guild Bountry Hunters
Gunslingers: " " "
Smart Troops: Royal Empire Assault Platoon
Blaster Troops: " " " "
Camo Troops: Guild Shadow Knight Squad
Snipers: Guild Prefect Sniper Teams


But looking for suggestions for the following:

Exile Leader with Servus bodyguards
Exile Technician
Exile Biotechnician

What do people use as Marine proxies for HQ units, Tech Marines & Medics?

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 Post subject: Re: Fluff for new factions
PostPosted: Tue Jan 28, 2014 11:06 pm 
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The Bissler wrote:
The idea is that they have a normal build but are clad in the Stormtrooper armour. Exodus Wars is what I'm looking at for the infantry:

Servus:

Cobra Troops: Guild Bountry Hunters
Gunslingers: " " "
Smart Troops: Royal Empire Assault Platoon
Blaster Troops: " " " "
Camo Troops: Guild Shadow Knight Squad
Snipers: Guild Prefect Sniper Teams


But looking for suggestions for the following:

Exile Leader with Servus bodyguards
Exile Technician
Exile Biotechnician

What do people use as Marine proxies for HQ units, Tech Marines & Medics?


I think the Guild Legionnaire Centuria and Guild Myrmidon Centuria are brilliant models that would suit the 'Blaster' troop type

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