primarch wrote:
Charge lets you move farther and fire but before you move and at a penalty.
I've been considering about this a lot, although sadly I haven't had any games to playtest this. I'm thinking that for Titans on charge my suggestion that they only get to fire before they move may be too prohibitive.
Under the current proposal, in Turn 1 in particular, Titans may not be in range to hit anything when they deploy. Allowing them to fire at some point during movement would guarantee them the opportunity to get into range of something (assuming they have at least 1 weapon with 75cm range).
I'd like to suggest that in addition to what we discussed above, they can fire at any point within their standard (ie advance) Move Rate. They still get a -1 on to hit rolls for being on charge. However, they also incur an additional penalty in that they lose half of their charge movement for firing (equivalent to 75% of total movement on charge).
To summarize:
A Titan on charge can fire before movement or at any point during movement provided the attack is made within the Titan's standard Move Rate, incurring the -1 to hit penalty (for snap fire). The Titan may complete the rest of its charge move after the attack has been resolved but the distance the Titan could travel for the charge aspect of movement is halved. If the Titan elects not to fire at all, it may move it's full charge rate as normal.
e.g.: Reaver on charge orders with 2 Turbo Laser Destructors has the option to:
a) Fire at enemy units during the first 20cm of movement with a -1 to hit. The Reaver's total move this turn will be 30cm (75% of total Charge movement)
OR
b) Make a standard charge move of 40cm. No firing is permitted.
I dunno, is this muddying the waters too much?