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Troublemaker Games Crowdfunder #2

 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Nov 26, 2013 5:30 pm 
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Evil and Chaos wrote:
Mattman wrote:
Just casting my eye over the Specialist Support Weapon Platforms. Does anyone else think the track units are a little small? Some of them look like they would easily tip over. Any chance of bulking them up (longer and wider)?

Matt

How about flipping the tracks vertically so they're orientated like the ones on the heavy conveyor?

It'd tie them together visually, and also add a lot more stability.


Could work. Whether you could lower the heights of the weapons as well, as they just seem so tall and the weapons so large compared to the track units. Just comparing them to what a certain other type of mobile weapons platform named after a pointy sword looks like, they look a hell of a lot more stable than these.

Matt


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Nov 26, 2013 7:49 pm 
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Evil and Chaos wrote:
Mattman wrote:
Just casting my eye over the Specialist Support Weapon Platforms. Does anyone else think the track units are a little small? Some of them look like they would easily tip over. Any chance of bulking them up (longer and wider)?

Matt

How about flipping the tracks vertically so they're orientated like the ones on the heavy conveyor?

It'd tie them together visually, and also add a lot more stability.



I'd agree with this idea, spin the track sections 180 degrees.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Nov 27, 2013 1:10 am 
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The robes look better now. I think more people would contribute if you'd waited till the plastics were received by everyone, but I guess pre-Christmas is probably a good time. I hope you reach your targets! Doubt I'll be able to contribute at this time (need to pay off debt, fix bike and fly us to NZ) but I'd like some Skinnerz fighters, shuttles and light burna tanks eventually.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Nov 27, 2013 6:55 am 
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I Will certainly contribute, but I'm waiting for another minis order I made recently to come in first.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Nov 27, 2013 9:43 pm 
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I'd go for the flipped tracks myself as well.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 2:41 pm 
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Now unlocked for purchase...


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 3:07 pm 
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And that's 40% passed!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 7:23 pm 
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Like these guys, added to my list.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 10:57 pm 
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Nice ones! Though I can't help but wonder if they would not look even more appetizing with sharper pics more in scale or just slightly enlarged?

Ignore me. The thumbnail pic works pretty well.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 11:18 pm 
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I'd forgotten just how annoying multiple perks were on Indiegogo.

Good to see another crowdfunder and liking a lot of what I see, really impressed with the Droghur, but can't help feeling there are still too many excessively large areas of smooth surface on show, particularly towards the rear.

Personally I'd rather see the Cybershadow troops getting done in plastic on the next crowdfunder, doubt I'll be getting any this time around.

Liking the idea of bundles like the Royal Marines Army Deal, but 16 Kakapo transports? I'd consider 80 Royal Marines, 8 Kakapo to transport and 8 Moa for support.

Cheers

Biff

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 11:24 pm 
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Trying a new style of menial cyborg design...


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 11:27 pm 
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Somewhat upgraded leaders - quick low quality render sorry.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Nov 28, 2013 11:48 pm 
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Nice work!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Fri Nov 29, 2013 5:42 am 
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Yes, they definitely look better !

For the weapon platforms, I think they might look more balanced if the "pivot" point linking the weapon and the track unit was not under the rear of the weapon but a little bit forward; it would make the weapon easier to aim for the operator as well.

Basically,that would mean setting the weapons back a little compared to the track unit and the platform itself. would you give it a try ?

I think the moving pivot on the claws of the mechanical arms could maybe use a bit of work too, but the renders you use probably don't help as it makes the models looks very smooth. It feels like the models lack sharpness, but I suspect the render method is probably the main reason.

Anyway, a lot of improvement already, keep up the good work !


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Fri Nov 29, 2013 10:40 am 
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Biff wrote:
Good to see another crowdfunder and liking a lot of what I see, really impressed with the Droghur, but can't help feeling there are still too many excessively large areas of smooth surface on show, particularly towards the rear.

Thanks for the feedback - I'll add some more gubbinz before it goes to print.

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Personally I'd rather see the Cybershadow troops getting done in plastic on the next crowdfunder, doubt I'll be getting any this time around.

I doubt we'll do Cybershadows infantry in plastic in the short or medium term. Perhaps in 2-3 years if the community hasn't gotten fed up with us. :-)

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Liking the idea of bundles like the Royal Marines Army Deal, but 16 Kakapo transports? I'd consider 80 Royal Marines, 8 Kakapo to transport and 8 Moa for support.

Now available for your consideration. :-)

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