The Bissler wrote:
Following on from the discussion on the Alternative Plasma Rules thread I want to wish you every success with your rules project Primarch. My biggest concern is that it may be incredibly difficult getting players to take up on the idea.
Net Epic is the system that we all love, sure it has its flaws which is why we've all been trying to work out so many new rules, but at its core it is what we all know and love. I really believe that while most players are happy to fiddle with the rules, they do not wish to play an entirely different game. In my opinion it's the reason why we're still playing NetEpic and not E:A.
That's why I want to try pushing on with playtesting of NEE. I think it has the potential to correct a lot of the problems with the game, speed up play and add some more tactical conundrums to the system we are familiar with. And I'm hoping it can deliver those things
and bring the Net Epic community with me.
Even still, I have my concerns about the viability of the project, mostly because - if rumour is correct and Epic is getting a GW reboot next year - people may start playing the as yet unpublished new system. It could be something that NetEpic players really like and therefore will start playing, meaning NEE is dead in the water.
I'm going to continue with NEE playtesting for now without the Alternative Plasma rules and see how it goes. While there are still issues to be resolved, I do feel they are in no way as extreme as the Titan charge/ff problem. I will continue to use DS' tables and will continue to play the game without the reactor in the front. The latter has been great for improving Titan reliability and I think may be the best move for making the Titans worth the points without making them overpowered.
Anyway, that's just my opinion!
Hi!
You maybe correct in that just eliminating the plasma system on titan (in other words back to orders) may be more than sufficient.
The alternate plasma system was designed for the standard game, so it really seems to work for that but not NEE.
So I would recommend dropping it and using orders. Its combined activation with no reactor in front, so I think that is advantage enough.
Another system I have doubts with is the alternate flyer rules. It works extremely well in the standard game, however once, more combined activations and fliers seems a little "too good". Not as bad as the plasma rules in NEE, but perhaps worrisome.
Continue to develop and test. I like the system myself and will just drop the plasma rules from it and perhaps tweak the flyer rules. I guess it was trying to add too many alternate systems at one go.
As for a newly designed system, I'll do that on my own like I did Heresy. Anyone can comment and come along for the ride but it will be a side project.
Primarch