Hi!
Well, certainly the lively topic.

I can only smile at the discussion, because after 17 years of doing things one thing always stands out.
That some what more than what is available.
I'm okay with this because I happen to be one of those whom would burn net epic to the ground and rebuild it from scratch. Oddly as it may seem from to come from the net epic coordinator, I am not into "tradition".
Of course, I have learned to read the fan base quite well over those years can realize there are many whom just like it the way it is". Heck there are those whom say we have gone to far!
Now, before I continue, let me give my standard disclaim and also restate my promise.
Net epic as constituted by the last great revision (version 5.0) will remain unchanged. Its current incarnation (aside from minor error corrections) will also remain unchanged. So feel free to ignore anything beyond what you have now, since anything extra will be "its own thing".
Now that this point has been made, I will make my own.
It is clear that there is a nucleus of people desiring to create or design for:
1. A hybrid game that perhaps picks favorable mechanics from all versions of epic into one.
2. A comprehensive balanced points cost system
3. A flexible unit construction system
These are not new desires, but perhaps there are enough people to push it to fruition.
Currently Bissler and I are test Net Epic Evolution. Which simply put is the same net epic with combined activations thrown in. While the integration of activations works well, it is still at its core net epic based on second edition space marine. Thus not suitable for the three parameters listed above. Thus its its own thing and will be done as a side project.
The point being, another "side project" CAN be done. Of course I must first state one of net epic's maxims...
...put your money where your mouth is......
As they say talk is cheap. I can put my effort behind such a project and make sure it comes to fruition as a net epic gold like book, but I cannot do it alone. Net epic has a lot of history, but unfortunately it has a long history of leaving primarch all alone pushing stuff forward.
Such projects take a long time to do. Mainly because if you want something done right you take your time on it. But also because we all have jobs and real life responsibilities and after all this is just a game we enjoy in spare time. But it also means realistic deadlines and adherence to them must be laid down. Otherwise we go no where.
The bottom line is I propose to design a game from scratch. Mechanics, points formula, unit structure, etc. Organize it and publish a book. The whole nine yards.
All that is needed is a core of people that have the commitment to see it through.
We will do it on the forums, so everyone can participate. I can even ask Cybershadow for its own subforum.
I have the experience to coordinate this and push it. I've already designed an epic flavored game from scratch (heresy). So I realize what is involves and how to organize it. But such an endeavor as this cannot done alone.
So there it is. For years I have heard from many, "lets do a unified points system", "lets do a flexible unit construction system" "wouldn't it be cool to combine the best aspects of all epic systems into one game".
Time for talk is over. Time to put your money where your mouth is. All I can promise is that I have your back. I just need someone to have mine.
Primarch