ortron wrote:
And the final bit will be to work out the mechanics of how that will work along side the proposed changes to mechanized companies. Will companies now all be on foot and a rhino/chimera support card be needed to mechanise each formation? For specials with transport they will have chimeras a base with free change over to rhinos?
OR will the change over to to all rhinos be through a special card that also unlocks the likes of a predator
or vindicator company and support card?
I think the rhino switch was just going to be a rule rather than take up a card slot.
But I think an easier solution to all this is to put all the companies on foot and then you can choose to buy a support card of rhinos or chimeras or whatever to transport them. Would save having to write additional army building special rules. Nothing in the 40k guard list comes mounted these days, all the transports have to be purchased seperately
The more I think about it, the more I like the idea. Just have infantry platoons on foot and then 5 support card options for transports, Chimeras, Rhinos, Gorgons, Moles and Valkyries. They could be treated like orks in that the transports just add to the overall BP/VPs for the company.
So the standard Tactical Infantry Platoon becomes something like:
Tactical Infantry Company
2 Tactical CHQ stands
3 Tactical Infantry Platoons (3 Platoons of 10 stands each)
Commissar Stand
Break Point 16+1
Morale 4
Victory Points 6+1
Points 600 (maybe cut to 550 without the 2 command rhinos)
Then the support card choices would be:
Rhino Transport Company
2 Command Rhinos
15 Rhinos
Break Point +9 to company
Morale As Company
Victory Points +3 to company
Points 250
Chimera Transport Company
2 Command Chimera
15 Chimera
Break Point +9 to company
Morale As Company
Victory Points +5 to company
Points 500 (more total points than the mech company due to the larger Tactical Platoon size)
Valkyrie Transport Company
2 Command Valkyrie
15 Valkyrie
Break Point +9 to company
Morale As Company
Victory Points +7 to company
Points 700 (slightly cheaper than separate squadrons?)
Gorgon Transport Company
1 Command Gorgon
6 Gorgons
Break Point +4 to company
Morale As Company
Victory Points +7 to company
Points 700
Mole Transport Company
2 Command Termites
3 Moles
Command Chimera (Spotter)
Break Point +3 to company
Morale As Company
Victory Points +3 to company
Points 300
I am sure my numbers aren't quite correct, and the points are high because we are transporting 10 stand platoons, but you get the idea. Hell you could do exactly the same for Support platoons, one card covering the infantry platoon and another for all the different transport options.
I would like to re-iterate a point I made earlier about re-jigging the platoon sizes and making them all 6 infantry stands in size, it would simplify things massively. Currently we have platoons that have 5 stands, 6 stands and 10 stands, so that means we have to double up on entries. Hell, we have the basic assault platoon on foot with 5 stands, but if we stick them in Chimeras the platoon becomes 6 strong????
If all the infantry platoons are the same size, then all the companies will be the same size and we don't have to make up multiple different sized transport options.
Thoughts?
Matt