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Playtesting and the status of Space Marine variant lists?

 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Tue Sep 03, 2013 6:13 pm 
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Yeah we need to make a loud and clear community request for help and specifically focus on one or two lists. I personally think Blood Angels as it's done, we just need to do the bookkeeping to make it official and probably Space Wolves as there's a large number of people on the boards that appear to have forces. A concentrated effort to move them to Approved would be a huge win.

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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Tue Sep 03, 2013 10:18 pm 
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Hey gents,

For me the Wolves are good. I have cracked about 20 games over the past 18 months with the list.

@ Dobbsy, what minor changes are people looking at?

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Aaron


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 1:12 am 
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CAL001 wrote:
Hey gents,

For me the Wolves are good. I have cracked about 20 games over the past 18 months with the list.

@ Dobbsy, what minor changes are people looking at?

Cheers
Aaron


Smaller formations of skyclaws clearly :)

Seriously though we should look to target certain list for more rapid data collection and subsequent approval or adjustment


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 5:28 am 
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Well I'm going to be even more hampered getting games in over the next few months as kid No.2 pops mid-October. :D

I think it's best if we put the finishing touches on the Templars, Blood Angels, Space Wolves and Raven Guard(in whichever order people would like), then push the experimental lists towards development for next year.

Jimmy has been busy on the Iron Hands but the *Raptors seem to have taken a slow-down.

I feel that the *Siege Vanguard list is probably worth dropping (sorry BL) as it gets absolutely no love and I've yet to see anyone post anything about it. It would also reduce some space in the compendium.

The Dark Angels list was starting to roll but all seems quiet again. I'd really like to push this towards Developmental as its one of the iconic Chapters.

*Imperial Fists have ground to a halt since Frogbear's absence and I'm not convinced the list is ready to push for Developmental.

Grey Knights have disappeared into the warp (i.e gone over to the Inquisition AC's realm)

*Minotaurs seem to have been dropped by GlynG as he is keen to pick up the BT gauntlet.

Not sure if *Apocrypha of Skaros has been getting any attention. No one but Simulated Knave seems to play it - if at all. How do you feel about it SK? Could it move to Fan list? I see you're focussed on your Heresy list nowadays....

TBH I'm starting to feel like we have hit terminal velocity in terms of lists and dropping of *lists to Fan Listing might be preferable.


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 5:51 am 
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CAL001 wrote:
@ Dobbsy, what minor changes are people looking at?

The only one that needs to be played is the change to Long fang weaponry. if you want to have a crack at that that would be great.


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 6:48 am 
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Dobbsy wrote:
Well I'm going to be even more hampered getting games in over the next few months as kid No.2 pops mid-October. :D

Hope everything goes well!
Dobbsy wrote:
I think it's best if we put the finishing touches on the Templars, Blood Angels, Space Wolves and Raven Guard(in whichever order people would like), then push the experimental lists towards development for next year.

I agree that getting the developmental lists approved first is the best approach. Dobbsy as army champion please pick one single one of those for everyone to concentrate and test first (and crucially get approved) and we can move through them all in time. We're asking for focus and direction here, the current test whichever we feel like isn't getting us very far. I will test and post up reports for whichever you choose.

Since I'm making a few changes to the Templars it would be better to do a different one where there are no changes planned first, I would suggest either Blood Angels or Space Wolves as closest to being approved. It doesn't matter much which gets done first and the others will be done after but please pick one for people to focus on first to work on and get approved.

Dobbsy wrote:
*Minotaurs seem to have been dropped by GlynG as he is keen to pick up the BT gauntlet....TBH I'm starting to feel like we have hit terminal velocity in terms of lists and dropping of *lists to Fan Listing might be preferable.

The Minotaurs have only ever been a fanlist surely? I don't think it's ever had a single game yet and given the large range of units I wasn't overly expecting it to ever be Net-EA adopted. I haven't given up on the list and I plan to test and develop it in eventually, but I will be focussing more on developing the Templars first.


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 7:54 am 
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I don´t play marines my self, som am hesistant to get into this debate. But I think the proposed idea of pushing one or two developmental lists is a good idea.

(I think you should go for Spacewolf first and then Blood angels. These are iconic chapters. And the wolfs at least (it seems to me) have several players and plays a bit differently from what I've seen in most marine lists, so would add variety.)


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 10:14 am 
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Dobbsy - as well as specifying which SM list you'd like to focus playtesting on I would then like you to post up a sticky thread in the SM section asking for people's help to focus on testing that particular army to get it approved with a quick explanation of why testing is important and helpful, the guide minimum of 6 battle reports from 3 different groups around the world against approved armies to get a list approved.


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 10:20 am 
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Dobbsy wrote:
CAL001 wrote:
@ Dobbsy, what minor changes are people looking at?

The only one that needs to be played is the change to Long fang weaponry. if you want to have a crack at that that would be great.

Long Fang weapons to 2x Lascannon & 2x Heavy Bolter and the list is pretty much perfect, IMO. :-)

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Dobbsy as army champion please pick one single one of those for everyone to concentrate and test first

Agreed.

Templars, Blood Angels, Space Wolves and Raven Guard, are all ready for the final push and should be easy to stress test (and have been ready for several years, for that matter), and Imperial Fists should be worked on after them as they bring a genuinely new style to the game. IMO.

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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 12:59 pm 
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I'm not sure you'll get everyone to play only one variant at a time, I still think the targeted testing is a good idea. Perhaps 2-3 at once.

Something like:
Now until - Jan say Space wolves & Blood Angels
Feb - Jun could be Templars and Raven Guard
Jul - Dec 14 - Dark Angels, Iron Hands & Imperial Fists.

Correct me if I'm wrong but that would then see all the 1st founding chapters covered by xmas next year.

Just a thought?


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 12:59 pm 
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I'm not sure you'll get everyone to play only one variant at a time

It seems better than the current shotgun approach that has failed for the last 5 years.

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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 3:28 pm 
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Well Siege Vanguard got at least three games here in Germany. But if no one else plays them it would be better to drop the list from the Compendium.

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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 3:35 pm 
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Hey,

I think Geoff (Orton) has hit the nail on the head. Those lists are all but good to go and we should try and get this moving forward.

Cheers
Aaron


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 4:04 pm 
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ortron wrote:
I'm not sure you'll get everyone to play only one variant at a time, I still think the targeted testing is a good idea. Perhaps 2-3 at once...Just a thought?

Why split playtesting effort between two lists though? It's not like there's that much going on at the moment so it would be better to focus all we can on getting one list finished and approved (which would be a big morale booster) and then move onto the next list, one at a time. It'll be a request for those that are willing to help (and really anyone with a SM army could proxy it as any other SM army with a little bit of counts as), obviously no one is forced to play or test any list they don't want to.

Our aim would be to get the first list, say Space Wolves, tested with the guideline minimum 6 battlereport playtests against approved lists posted up by 3 groups around the world. We don't know how long that will take as it entirely depends how long it takes to get the requisite number of battle reports up, but there would be a clear goal that we would be working towards and progress could be seen. Hopefully we could get all those lists tested and approved by then by I don't think a fixed time schedule is a good idea, as it could take less or more time than is estimated.

I'm interested in giving the Siege Vanguard list a try at some point in the future, personally I'd prefer it left in.


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 Post subject: Re: Playtesting and the status of Space Marine variant lists
PostPosted: Wed Sep 04, 2013 4:45 pm 
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Dobbsy wrote:
Well I'm going to be even more hampered getting games in over the next few months as kid No.2 pops mid-October. :D

Well b'shaah tovah then! :D

Dobbsy wrote:
Jimmy has been busy on the Iron Hands but the *Raptors seem to have taken a slow-down.

Yeah I'd like to get IH to developmental status before a new release of the compendium but I'd like to see BA/SW approved MORE :D. Which Raptors list btw? There's two of them, Garben's which appears abandoned and my extensions/variant that I'm running with Garben's blessing. However AFAIK both are fan-lists so not really pertinent to this discussion (though I have toyed with submitting it to NetEA when other stuff gets completed and you know, we're all bored with nothing to do ;) )


==================

Dobbsy wrote:
I feel that the *Siege Vanguard list is probably worth dropping (sorry BL) as it gets absolutely no love and I've yet to see anyone post anything about it. It would also reduce some space in the compendium.


BlackLegion wrote:
Well Siege Vanguard got at least three games here in Germany. But if no one else plays them it would be better to drop the list from the Compendium.


GlynG wrote:
I'm interested in giving the Siege Vanguard list a try at some point in the future, personally I'd prefer it left in.


I'd like it to be left personally. I'm occasionally playing it to come to grips with it for playtesting purposes in the future. I'm not really making any posts as I don't feel I've come to terms with it yet to contribute anything useful.


=============================

Dobbsy wrote:
[*Minotaurs seem to have been dropped by GlynG as he is keen to pick up the BT gauntlet.

There's also some discussion needed to be had as Siege Assault Vanguard Iis envisioned as the Minotaurs list.

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