IJW Wartrader wrote:
Probably because 2 & 3 make no bleeping sense at all when combined.

+1
Sorry to say, but the idea of determining who is suppressed by measuring ranges and proximity at two different points makes zero sense to me. It sounds... bizarre, clunky, and pointless. I also don't see how the rules support it any more than the alternative (i.e. determining suppression direction at the same time as suppression range). You have to continuously monitor for "passed within range" anyway. Plus it creates weird results, like flying directly towards a formation and being immune to its flak by stopping just after it. Or flying past one flank of a formation, but calculating suppression based on the position of the aircraft at the end of the move when it is on the opposite flank and on the other side of the board.
Yes it's harder to suppress flak if you measure angles continuously, but I'm not sure why you would assume that making it easier to suppress flak is "better".
I suspect the wording as-is was a misguided attempt to simply make all the rolls at the same time, to avoid slowing down the game by stopping the AC's movement for each AA attack. In reality, it's usually pretty straightforward to judge whether it's possible to avoid the flak as you move past it. The units will have a "threat angle" that sounds complicated to describe but in practice is obvious to see. Certainly no slower than doing two separate checks.
I agree it would have been better to have unlimited 30cm moves and flak=overwatch, but oh well.