Steve54 wrote:
At the moment, together with Baran, LatD is probably the least used 'Core' list for a variety of reasons, primarily it is a bit of a bloated kitchen-sink of a list with a confused theme.
I'm all in favor of such a split. There are lists already in the compendium that are nice for traitor guard - so the challenge would be to make a cultist list and a daemon world list different enough.
Quote:
- Cultists - more Chaotic and corrupted but still with vestiges of IG
Some thoughts about cultists:
- They should be ramshackle. They're a hodgepodge of different types of soldiers and warriors with more fanaticism than actual skill or discipline.
- I think the Ork way of building formations (base units + any kind of upgrades you want) isn't necessarily the best way to go here - formations rarely take more than a few types of upgrade, if they take any at all. An idea I had a few years ago is to rather make the base units of a formation a mix of various types, and if the unit mix is poor in actual play, so much the better. Give the formation a slight discount and let the player figure out how to use his rabble in the best way. Example: 4 infantry, 3 mutants, 2 tanks and a SPG (Griffon or maybe even a Basilisk). The idea is that various leaders gather up a bunch of followers and coalesce into a larger army. They're not going to give up their shiny toys just because tanks or artillery work better massed.
- Could a "daemonic possession" character upgrade for vehicles work? Basically the cultists have captured some piece of equipment (a tank, a farm vehicle or maybe even a war engine) and summoned a daemon to control it.
- I'd love to see an army that actually rolled the majority of its initiative tests on 3+ (unlike Orks who are built to go for their bonuses), but that might not be playable.