Hi!
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I've just finished reading the basics of your Heresy rules* Primarch and I very much liked what I'm saw. I reckon that this may well end up be what both myself and my friend end up playing instead of E:A.
Remember to share any games you do have with them. More input is appreciated!
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I very much liked the mix between E:A and NetEpic and love the fact that the system is based upon D10's. It was interesting also to see more prominence to morale rules, something I feel would add more realism to Epic.
There are several things I consider a well designed game should have. Suppression, combined arms approach and morale. All three were specifically attended to in these rules. Also the weapons effectiveness is dependent on the shooter, not the weapon. A bolter in the hands of an ork is not the same as in the hands of a SM.
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The only section where I did find myself struggling a bit was the close combat section as it looks like it may take some getting used to with the reference charts. I'm a bit concerned that play could get a bit bogged down there.
This was perhaps one of the longer more drawn out parts of the design process of this game. I do not like that close combat be resolved in the same activation of a unit because this leads "charge first" syndrome, where the game become an exercise of whom can move the quickest to engage and settle the matter. It does not permit, support of an assault or allies diving in to it.
This is why assault is resolved last. Once you commit to it, you need to support it, with troops or covering fire. It lends itself for very large assaults, as well as decisive ones.
The table was actually designed by a PHD in mathematics whom at the time was into netepic and kindly made the tables mathematically coherent and balanced.
I'm not overly fond of tables either, but we could not find a better methods that gave realistic results.
If you have some thoughts I would like to hear them.
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That is a very minor criticism though in what is a very well thought out and intriguing system. I noticed Evil & Chaos expressing an interest on another thread and I can see why! Great stuff!
No worries.

Things can always improve.
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However, I know that I will not be able to talk my nephew into learning a new system so I will still try out my proposal when I next play against him. It will probably still take a bit of coercion as I know how resistant to change he can be. This is one of the reasons I wanted the proposed changes to be minimal and hopefully slot in with the existing NetEpic framework with relative ease.
hehe, gamers can be quite, stubborn.
Then again without stubbornness and desire to not change, net epic would exist? Eh?
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I think it will be a few weeks before I get my next game in to playtest my suggestion, but, my friend willing, I should get a game of Heresy well before then! Don't worry, I'll let you know how it goes!
Sounds good to me, thanks!
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On a seperate note, I have been following all of the other threads about changes and they're all looking good. I didn't really want to disrupt the flow by pitching in "yep, good stuff, I agree" posts - but thought you might want to know that I haven't lost interest, just have nothing further to add to the sterling work being done there.
*I've read up to and including p34 with the scenarios list.
Thanks!
Primarch