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Game Yesterday: Nids vs. SMs...

 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Tue Feb 10, 2004 11:41 pm 
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What Crimson said about the Imperator.

I think the GG and Warlord are well-balanced.

The GG is about the same in armament and toughness (because ork power fields don't regenerate), a bit better in assaults, but not as good at command and control (3+ initiative).

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Wed Feb 11, 2004 11:14 am 
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Okay here's another dumbass question.

if ?a megachoppa's titan killer abilities only apply to the extra attack, (assuming I'm reading the rules right) is there any real reason to include one if they are not sure of getting into combat?

A regular gargant kicks out with a solid eight attacks at 3+ in assualt. Taking a mega choppa relies on getting into base contact and reduces your firepower slightly. Mounting a huge chainsaw on a gargant is undeniably cool, but is it a good trade off for firepower?


At least a lifta-droppa doesn't have this problem.

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Wed Feb 11, 2004 12:19 pm 
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The mega chopper is only worthwhile if you're sure you can get into base-to-base contact.

As you mentioned, the lifta dropper is a better deal, its basically a zzap gun and mega chopper in one.


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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Thu Feb 12, 2004 2:22 am 
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Hi!

I was wondering when it was going to be noted that I'm the "greeter" for these boards.

Its a habit I have from the net epic list.

I like newbies to feel welcome!

Primarch

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Thu Feb 12, 2004 6:23 am 
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"Good show, old man !"   :;):

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Wed Aug 18, 2004 11:12 pm 
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Eric-Chern and I had a game yesterday (17 Aug 04) at Hobby Monkey in Rocklin, CA: 3,000pts Nids vs. SMs...

It was nearly an identical game to the one that Chuck and I played... the Nids did a pretty darn good job of stomping the SMs with a Dominatrix-led super Gaunt horde.

---

Eric brought the following SM units to the field:

- x1 Tactical Squad with commander
- x1 Devastator Squad with Razorbacks
- x2 WW detatchments
- x1 WW detatchment with a Hunter upgrade
- x4 Landspeeder detatchments, each totally upgraded to Tornados with a Librarian each (to beef up CC)...

It was a relief to finally not face Eric's maximized Termie list!

I, the Nid player, brought:

- Dominatric-led Gaunt Horde
(I think it had 57 stands of Gaunts!... x4 Zoanthropes and x2
Ravagers)
- Hive Tyrant-led Gargoyle Horde
(It had x2 Zoanthropes and the x3 Tyranid Warriors as well as about 23 stands of Gargoyles)
- Hierophant Bio-titan
- x3 Genestealer independants (to hold objectives)

---

After two turns, the Nids had lost a lot of stands, but weren't
hurting too bad despite the Hive Tyrant Horde taking a real pasting.

After two turns, the SMs learned respect for Nid Hordes: they lost the Devastator detatchment and two or three Landspeeder detatchments.

At the end of turn two, the Nids were in place to pulverize the
remaining SM detatchments and Eric and I called it a game. Eric and the SMs fully had one objective and had one contested objective.

Maksim fully had four objectives and contested one additional
objective.

Eric and I came to the conclusion that the Nid list could use some MORE playtesting... LOL :)

---

Shalom,
Maksim-Smelchak.

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Thu Aug 19, 2004 3:33 am 
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Damn Bugs... :{

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Thu Aug 19, 2004 9:52 am 
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We need more chem weapons against these little pests :D
Cheers.

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 Post subject: Game Yesterday: Nids vs. SMs...
PostPosted: Thu Aug 19, 2004 11:11 am 
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Yes, load a couple of flights of Vultures with bug spray and let them have it, should be no problem (after the 'nid lists have been tweaked of course)

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