scream wrote:
The plasma blastgun was good @65 points, at least, you could builld some warhounds @250 points each.
A limitation could be placed on the blastgun: no "over charge" possibility.
About my D3 idea instead of D6, maybe not on all titans, but for example:
Warlord: 1d6+3 -> 3 + 2D3 average is 7, min:5 max:9
Caution of not making the warlord without plasma weapons becoming to good. With 6 plasma points, you can:
- move on charge order
- fire in First Fire
- repair void shield on a 4+
About the "too much plasma in reserve" -> Take care of the case when a titan is pinned in close combat: it can not fire, it can not move and it still generates plasma counters without the possibility to spend them (except on void shield).
About praetorians:
- I've made small changes about the Squat ones: +100 points on Colossus, +50 on cyclop. 100 points is at least what's need on the Colossus to balance it. Sure, they are slow but try to buy a warlord/reaver titan with such good weapons and you'll be over 700 points...
Most of the praetorian costs may be increased by at least 50 points, since SMV2, they gain a template for the same cost than the 1+ armor.
Hi!
I had already placed a no over charge restriction on the blastgun, its supposed to be a short ranged, quick burst weapon that uses less plasma than the bigger weapons, so we're in agreement.
With plasma generation, what it comes down to whether we want "enough" to do a certain amount of minimal things or do we want "uncertainty" where we are never guaranteed to know before hand how much we can count on.
I'm a fan of "uncertainty" in game mechanics. Mainly because I like to feel I don't have complete control of certain outcome. That's why my original numbers had a low end that could leave a titan bereft of options due to low plasma output.
Of course if we want to have things "worth the points", then a certain level of consistency is expected. Therefore how about this:
Also, we have kept it all using the d6 (or halving it to d3), how about using other commonly used polyhedral dice?
Warhound 1d3+2 (3-5 spread)
Reaver 1d3+3 (4-6 spread)
Warlord 1d6+3 (4-9 spread)
Imperator 1d6+6 (7-12 spread)
They all get a minimum of 3 for basic functions, with larger types getting more for the bigger plasma weapons.
Using polyhedral dice gives you perhaps a more distinct spread
warhound 1d3+2 (3-5 spread)
reaver 1d4+2 (3-6 spread)
warlord 1d6+3 (4-9 spread)
imperator 1d8+4 (5-12 spread)
Also we could add that due to the strain of close combat, titans pinned in combat do not generate a net plasma surplus, thus the plasma amount in the reactor for use it whatever amount was there before close combat is initiated. Thus we don't get overloading titans stuck in close combat.
I agree on praetorian cost increases. I have used them enough to know that they are AT LEAST as good as titans if not better with the older rules and while the alternate rules will make titans much more powerful, I feel praetorians need a bump up in price. Your price recommendations sound good to me.
Thoughts?
Primarch