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Skitarii v2.02

 Post subject: Re: Skitarii v2.02
PostPosted: Wed May 08, 2013 6:12 am 
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I unfortunately don't have any pictures but I quickly drew up a diagram of the situation. the Sagitarii were on Overwatch in the area of moderately dense buildings (large grey squares). the one on the right did manage to get 2 shields down on the reaver as it crested the hill. During my activation the unmounted praetorians advanced towards the skitarii for the and shot up the reaver taking down another shield, held the initiatve moved the skitarii tot he other side of the unmounted praetorians and shot up the terms, with no casualties. figures the praetorians would fair better in CC with the Skitarii to back them up with FF. Then hound came down killed 3 praetorians (damn MW shots), the WW lit up the sagitarii still on OW. Mounter praetorians advanced forward double action dropped the last shield off the reaver. Tactical went on OW, Robots failed initiative and could only move (supreme commander was previously used). So yeah end of turn 1 Im down almost half my force and all ive done is kill one stand of terms and droped the reavers shields. 2nd turn the other terms tele'd in, the rest is just sad lol.... I did have some insanely poor luck on armour rolls it should be noted.


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 Post subject: Re: Skitarii v2.02
PostPosted: Thu May 09, 2013 6:43 am 
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Thanks, that helps out considerably. Your initial report sounded like he won initiative, moved up the reaver, retained and nuked you with the landing craft. There seems to have been a bit of time in between though.

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri May 10, 2013 4:18 am 
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Yes, that's what happened. Reaver moved up took some OW fire from the sagitarii. lit up and routed the praetorians. He held the iniative and dropped the landing craft on the colossi and majoris, won combat and broke both.

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 Post subject: Re: Skitarii v2.02
PostPosted: Sat May 11, 2013 10:27 pm 
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Do you feel you could have done anything with your deployment to neutralize the assault? I'm also curious about what happened to the praetorians. They are fearless and should still have ZOC and I don't think all 5 died from the reaver.

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 Post subject: Re: Skitarii v2.02
PostPosted: Thu May 16, 2013 3:06 pm 
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Hi Guys

gonna be having a game tomorrow evening - is there anything you would like me to test out or try?

on a slight side note about the minorus would it be an idea to reduce the cost for both types (normal and upgrade) and then revise the points of the weapons - it feels like your paying an awful lot of points for the chassis and then alot more for some of the options - it might make the 'better' options less attractive and some of the less used options a bit more attractive. in addition would it be possible to move them back to core or allow two per core choice - allowing those of us that want to use them over 3k or those want an army themed more around them to be able

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 Post subject: Re: Skitarii v2.02
PostPosted: Thu May 16, 2013 3:42 pm 
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You can cram quite a few in if you stick to them + infantry formations.

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 Post subject: Re: Skitarii v2.02
PostPosted: Thu May 16, 2013 3:50 pm 
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Sagitarii and robots are the big ones. Crusaders at 5+ cc and 4+ cc in particular. Next is transport minorus, both keeping the formation in at the start and starting outside and double to make the minorus less of a target.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 6:18 am 
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Glyn brought to my attention a couple of pages on the mechanicum from the Horus heresy book that I've been thinking about for the skitarii list.

The first are the thallax cyborgs. I'm on the fence with these. They are a very cool unit but they seem specific to ordo reductor which is outside of the more generic gryphonne skitarii we have in the list. The are listed as favored by rather than exclusive to though so its not outside the realm of possibility that they could be part of the skitarii albeit in far reduced numbers. A plus for them is that we might be able to have a fast formation that teleports with jump packs somewhere in the middle between termi and marines in durability.

The second and more useful piece is the attachment of the avenger to the mechanicum. This gives me the first aircraft specific to admech that isn't just attaching a thunderbolt to the list. It sounds as if more exotic aircraft may be in the works too so the question here is do we add the avenger as a twin lascannon 30cm Vulcan megabolter armed fighter or do we hold off and see what else comes down the pike that might be more uniquely admech before pulling it into the list.

Thoughts?

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 9:20 am 
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how long are you prepared to wait?

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 10:14 am 
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I'd say flyer(s) should be added back into the list now, it would help to have them in the list, even if they should change for different aircraft in future. I'd suggest the Avenger and Thunderbolt.

It only has half a Vulcan Mega Bolter at 30cm by the way.

I'd leave other units for the moment and see what happens.


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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 11:04 am 
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Anyone read Dark Heresy: the Lathe Worlds?

It's a 147 page supplement dedicated on the AM. It'd be good to read for the list. I've just downloaded a copy and am flicking through it and it looks great.


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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 1:21 pm 
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GlynG wrote:
I'd say flyer(s) should be added back into the list now, it would help to have them in the list, even if they should change for different aircraft in future. I'd suggest the Avenger and Thunderbolt.

It only has half a Vulcan Mega Bolter at 30cm by the way.

I'd leave other units for the moment and see what happens.


Yes! Flyers are needed!!

Also i think the minoris formation should be allowed to take an extra minoris so they can fo tje oh so popular 2xquake, 1 CLP combination.
Yes it's very good but will cost alot and is really needed.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 1:39 pm 
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I'm not going to be adding the thunderbolt back to the skitarii, it's in every imperial list and its a bit wonky to just call these admech thunderbolts. I will look into adding the avenger. It's different and specifically stated in there that the mechanicum uses them pretty extensively.

I'm also not going to increase the minorus size up to 3 again, there are more reasons than just the quake combination that they are at two units.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 2:34 pm 
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Vaaish wrote:
I'm not going to be adding the thunderbolt back to the skitarii, it's in every imperial list and its a bit wonky to just call these admech thunderbolts. I will look into adding the avenger. It's different and specifically stated in there that the mechanicum uses them pretty extensively.


Can you elaborate on why an Ad-Mech crewed Thunderbolt is 'wonky'? I see nothing wrong with it at all. It would be crewed by AM, not IN allies. The AM control entire star sytems and have imperial fighters and bomber in BFG. Obviously they need and use fighters and in the absence of a AM specific fighter the Thunderbolt would be the obvious go to.

The notion that AM don't use imperial units is wrong anyway - browsing through the newish 2nd edition of the Forge World Imperial Guard Imperial Armour book its background specifies a number of Imperial units that are used by the Adeptus Mechanicus's armies: Leman Luss Executioners, Leman Russ Conquerors, Leman Russ Thunderer, Crassus Armoured Assault Vehicle, Termite, Mole and Valdor Tank Hunter. When FW release a list for AM it will include AM troops and Knight(s) supported by a range of Imperial units.


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 Post subject: Re: Skitarii v2.02
PostPosted: Tue May 21, 2013 4:46 pm 
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Sure. It's wonky because you effectively field the same unit, paint it red and call it admech. It would function the same as if it were still imperial navy support. Since we are focusing on the skitarii, and a major issue with the old list was that it was basically red steel legion, I don't want to add units that aren't unique or at least specifically stated to be heavily used by the admech. The thunderbolt is too universal to fit in the list. The avenger is less widely used and listed as a unit that the admech heavily uses. We don't meet two fighters in the list so the thunderbolt doesn't get included and the avenger does.

You are absolutely correct that the admech uses other units, and you could probably make a case to add any imperial unit to the list. They aren't there because we are aiming for a list that is uniquely admech. I'll be game for adding some of the more exotic stuff, but no admech land raiders or other units that are more identified with other imperial fractions.

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