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FW Tau

 Post subject: FW Tau
PostPosted: Sun Feb 08, 2004 9:47 pm 
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You know, the old IG infantry men look a bit Tau.... with some different colour schemes. You could mix and match three plastic guardsmen to two resin fire warrios per base and i doubt anyone would notice......... just a thought.


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 Post subject: FW Tau
PostPosted: Sun Feb 08, 2004 10:07 pm 
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I would !!! :laugh:  :laugh:  :;):

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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 12:29 am 
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Cash optimsed = human auxilliaries. I'm sure I can con... er... vince my buddies into letting me use them. Say it's where most of the recruits from the failed Damocles incident went.
I'm going to go down to the battle bunker and see if I can get an estimate in CDN or USD what various point costs of Tau would be.


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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 12:39 am 
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Hi!

I've been slowing stocking up on FW Tau stuff (vehicles) mainly through online deals here and there. Given current prices for them, I dont mind splurging on them.

But I dont forsee any major buying of infantry until metal is available or I win the lotto..... :D

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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 1:22 am 
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Just ordered the Epic Orca & Skyray ... I'll continue to order any new Epic Tau from F/W and will (hopefully) flesh out my Tau Army with E:A Tau in '08.  However at current prices, F/W may be cheaper than G/W !?  ???  Is it me or does '08 seem far away ?  :o

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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 1:27 am 
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Hi!

2008 is 4 years away. Epic 40k lasted 2 years before it became OOP for the first time around.

So yes, 4 years is VERY far away.

So I guess you got to buy what you can and prices be damned, eh?

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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 4:55 am 
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We're at the Cads' mercy ! ? :angry: ? Hmmm ... wonder when we'll see the Knarloc in Epic scale ? ?:D ? At this point, that's the only thing that F/W does not make in Epic scale (yet) for the Kroot ?

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 Post subject: FW Tau
PostPosted: Mon Feb 09, 2004 5:22 am 
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G/W really broke new ground IMO, with the Tau & Kroot. ?The Tau being more hi-tech, modern and futuristic than the nancy-boy, yet mystic Eldar. ?However I like the contrast between the two techy alien forces. ?And the Kroot remind me of Montanyard Merc jungle tribesmen with Elephants (Krootox & Knarlocs). :o ? Once the dust from the E:A release settles, some one needs to fight a Tau & Kroot vs. Eldar battle.

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 Post subject: FW Tau
PostPosted: Sat Feb 14, 2004 4:44 pm 
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Any of you "Fan Boyz", :D ?lurking on the official G/W E:A site, see any errata on the Tau E:A lists ? ?There is no price for the Broadside upgrade ? ?Any Fire Warriors out there see any other MIA info ? ? ???

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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 10:27 am 
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Quote (Legion 4 @ 15 2004 Feb.,00:44)
see any errata on the Tau E:A lists ? ?There is no price for the Broadside upgrade ? ?

Thye Broadside upgrade details are the only glaring error I can find too

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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 12:40 pm 
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Jervis stated (on the playtest board) the broadside upgrade is 1-2 broadside crisis suit for 75 Pts each.

Athmos


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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 4:53 pm 
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Thanks Athmos, that's what I was looking for.  I figured since I don't frequent the "official" boards, someone here might.   :;):  What I don't like in many of the lists, is that they state 2-4 or 1-2, etc. !?   In my mind 1 is 75 points not 2 !?  ???  I see that a glaring weakness across the rules/lists.  That being said, by purchasing a Broadside suit, do I lose a Crisis suit or just add the Broadside to the Hunter Cadre ?  I think I know the answer, but I just want to see other takes on the rule.  Just like 4 Hammerheads = 250, or 3 + 1 Skyray for 300.  Why not 4 + 1 for 350 ?   Or 4 Devilfish or 2 Orca for 100,  how about 2 Devilfish + 1 Orca for 100 ?  (Sea)food for thought !?          :D  Many thanks again Athmos ! :;):

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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 10:13 pm 
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Quote (Athmos @ 15 2004 Feb.,20:40)
Jervis stated (on the playtest board) the broadside upgrade is 1-2 broadside crisis suit for 75 Pts each.

Athmos

I echo L4's curiosity here: Are the broadsides in addition to or instead of the Crisis Suits?  At that price one would assume in addition to, but you know the saying about assumptions...

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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 11:17 pm 
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well, since i'm one of the cross-forum epic reader, i'll try to satisfact your curiosity :)

The broadsuits are 75Pts each ?: you may add one, and pay 75Pts, or add 2, and pay 150 Pts, or of course you can take none, which is free :)
they come in addition to the existing units, just like most SM upgrades for examples.

As specified in the skyray upgrade line, you pay 50 Pts to REPLACE a hammerhead with a skyray (just like most character upgrade).

As a side note about TAU, a v? list is allready up, and Jervis said a new one will be available shortly (he said he'll take a look at it monday). I copy you here his declarations following the release of the v2 list (and the testers reactions about it) You'll notice that Jervis forgot the broadsuit upgrade in the v2 list just like in the first one :)


This has been an interesting thread. First of all, I have to say that the argument that Tau should be allowed to assault normally because 'that's what they can do in 40K' doesn't really hold water with me. Quite aside from the fact that I've already said that creating an army that plays differently to the other armies in Epic is more important to me that mirroring how the armies operate in 40K, I think the new rules do a good job of reflecting how the Tau operate in 40K. The short weapon ranges and lack of ability to assault means that the Tau need to move up so as to just be in weapon range, and then shoot away from there. From experience this is pretty much how they operate in 40K too, holding off and shooting, rather than advancing and siezing ground.

No, it seems to me that the real problem is that, at present, Tau shooting attacks simply don't reflect just how shooty the army really is. This leaves the Tau moving into weapon range, not doing all that much damage. In other words, their shooting attacks are not yet decisive enough.

With this in mind I returned to Codex Tau and had a look at just how shooty the Tau can be if they put their minds to it, and the answer I came up with is rather more shooty than I have, up to now, assumed. For a start Battlesuits can take twin-linked weapons, and all Tau vehicles have access to systems that would be the envy of any other race (including the Eldar). Moreover, although I've paid lip service to the defensive and offensive benefits of Tau Drones, I've probably not given them as much impact as they really should have on the Tau stat-line. Last but not least, I think that I've underestimated the number of Markerlight equipped units a Tau Hunter Cadre can have, and also just how effective a Seeker Missile really is.

All in all, these things add up to most Tau units deserving an increase in their to hit numbers in order to reflect their true firepower. There's also an argument for several units deserving an increase in their armour values to more accurately reflect the presence of shield drones. Finally, I've come to the conclusion that the easiest way to reflect how seeker missiles work is to give units equipped with Markerlights a 'seeker missile attack' as part of the weapon statline, rather than using a special rule. Tied with this rule, I'm thinking that I'll get rid of Tau leaders, and just assuming that every Firewarrior stand has a model equipped with a Markerlight, while pathifnders will have (in effect) twin-linked Markerlights.

To conclude, if the Tau are going to be useless at assaults, they need to be better at shooting than any other army. I'll go over the Tau list on Monday with this aim in mind...

Best regards,

Jervis Johnson
Head Fanatic


Et voila for the TAU

Athmos

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 Post subject: FW Tau
PostPosted: Sun Feb 15, 2004 11:31 pm 
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Many thanks for the great intel Athmos!
Looking forward to v3 already :L

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