Hi Bissler,
I am reading through your rules right now.
I have several issues and ideas but there is a lot of stuff
which is excatly like some of my idesa(and I think DNME too)
when I though about campain rules(Campain ordes/army sizes)
-Terrain and map creation: I think that works for everybody and should not be a problem
-Campain victory points: I think it should be like this you can alsways discuss some of them with your buddy but
in th end it will look liktethat
-Force sizes: hmme here I had some problems too
how to prevent steamrolling and give the campain tactical depth.
I am still a fan of variable forcesizes cause they give you more character.
For example: there could be 2-3 different army sizes
battalions: 1000-3000(no more than 4 COYs) those forces could also be specialized, like cavallery or tanks
regiments: 4000-8000(no more than 10 COYs) no special forces, complete(well rounded) armies
maybe additional Divisions: 12000-15000(or more)
In WW2 for example menpower differd very much from german to soviet divisons (15000 to 5000 men)
maybe you can roll for each player at the beginning of the campain.
1-2 Bat. 1500 reg. 5000 div. 10000
3-4 Bat. 2000 reg. 6000 div. 12000
5-6 Bat. 3000 reg. 7000 div. 14000
would give you a feel for different military organisation
and much more tactical depth
-move rates your system sounds good and nearto realism
thugh I am still for the 10cm = 1 square
with my unit organisation each big army would be 1 square slow
but each bat. could speed up to 4 squares(with only gyroyopter for example)
-flyers: I would like to see flyers kept being seperated
in smaller formations up to 1000 for example.
They should stay on marked airport squares and should be able to support ground troops once per campain turn within range.
Although airborn troops should be stationary an airport squares and then being able to make airassaults on unoccupied OR conquested squares(D-Day Arnheim

)
-movement and attacks:
here nearly everything is fine(very fine). I would like to see armies attacked from several sides, though.
If you are alone on the campain map you could get encircled or attacked from the flanks.
If a attack happens from several sides this should get represented on the battlefield by setup zones from the sides or wherever the attacks came from.
-scouting: seems good for me but frrls more like an alternate rule
-reserves:
Quote:
On the campaign map, the losing player’s army has been routed and he must remove the counter. However, anything in his force that escaped the battle should now be noted down under the Reserves section on his campaign roster. Any Titans that survived the battle will also be placed into this section, and any damage sustained in the battle automatically repaired (unless the optional Titan rules from the Advanced Rules are being used).
Once this is done, the players must play the next battle until all battles for that turn have been completed. Once all battles have been completed, players can then proceed to the End Phase.
Note on attrition: After a battle, it is perfectly possible that a force that won a battle may have companies that have been broken or even annihilated. This raises the possibility that basic Epic rules are being breached as Support and Special Cards are no longer attached to a Company. If the player has any reserves that can rectify this situation, they must use them (see End Phase for more on reserves). However, if the situation cannot be rectified, the army can continue on. This represents the fact that in war forces will battle on no matter what losses have been sustained to commanders and the like.
I am excatly with you here
incomplete units should also move to the reserve section
let me say 3 out of 4 dark reaper >incomplete>reserve>has to fill up any othe incomplete dark reaper unit in th endphase
ahh you write it down
on my part thats one of the funniest parts of a campain refresh forces, feel the lost of unique units
I am sure Titan experience will come late but have to stop reading now
will tell you more thoughts the next days
a fantastic start though
now I can start playing a campain now
with little adjustments for me
Now my next battle will be out of a war
where a army of the imperium(Marines,Guard,Titans)
will defend their planet against an allied invasion consisting of Eldar Tau and Squat forces.
May the Emperor be with you Ulmander
