madd0ct0r wrote:
you need more info on what the basic money will go on. Simply saying 'it's to finish the core game' is not enough. Give us a breakdown of the expenses. If I'm going to invest, I want to see evidence you know what you're doing.
Thanks for the feedback.
I hear you. Our detailed project schedule and budget is something we'd prefer to keep close to our chest, but I'd like to give you the information you're after. To what level are you looking for a breakdown?
Due to the nature of our team, we have specific money set aside for key areas of the game (e.g. music, sound effects and voice acting). Showing the budget for these areas wouldn't help much, plus the budget is tightly coupled to the crowdfunding campaign itself.
The rest of our budget could be considered "time and materials" for game design, art, code, network infrastructure, testing, etc. We have grouped these items for scoping purposes (e.g. Air Support and Air Units, iOS support) and could potentially share the estimated budget for these items at a rough level (e.g. rounded to nearest 5k) - but our research didn't indicate that most contributors would be interested in that information.
This "time and materials" budget is planned in the form of a sprint backlog - not something we're willing to share publicly.
madd0ct0r wrote:
at the minute it looks like a familiar game, but there's little info about campaigns, solo play, multiplayer (live? streaming? email based?). Why should I buy this instead of a train ticket to bristol? How much wll the final game cost? how will it be distributed?
There's very little info about core resources, scale of games (there's the video, but how typical is that. Will units really be starting so close?) Screen shots of other situations are enough, no need for multiple videos.
What I take from this comment is that you want to know more about what the game is offering. I'd summarise this as: [b[]The pitch is selling the concept rather than the game.[/b]
Am I understanding you correctly?
madd0ct0r wrote:
Has Membraine studios finished anything else? show us it or refer us to it. Past completion, let alone success is a valuable rarity in these kind of projects.
We have one published game to date (Orbital Defence for iPhone, 2009, which you'll find under Games on our website:
http://www.membrainestudios.com). For the last 2.5 years we've been working on games in our free time (up until now we've all had 9-5 jobs) and shopping them around to publishers.
Before the end of the campaign, we're planning to polish up one of those demos and release it for free - purely to show the world what we're capable of.
madd0ct0r wrote:
I like the idea, and I will spread the word, but I really think you need to tighten your pitch up a lot first.
Thank you. Your feedback has been amazing, I personally really appreciate it.
If you'd like to talk in greater detail, you can e-mail us via the website (or directly: info[at]membrainestudios[dot]com).