pixelgeek wrote:
Rug wrote:
We've established your probably not supposed to leave stuff behind prior to starting the game, but what's really the harm if everyone had the option? It does open lots of new options for old lists.
Because all of the examples so far appear to be attempts to get around restrictions in the army lists for a gamer's benefit.
Obviously someone is doing this to gain some advantage. And just as obviously people shouldn't be allowed to game with the rules to give themselves an advantage.
Actually, I am not sure that we have established that players are supposed not to leave stuff behind at the start of the game; Marines can certainly do it, leaving behind Rhinos that are included in their cost to use Drop Pods. Given that precedent, I do not see why other races cannot do likewise.
I would also contend that this is *not* contravening army list restrictions: the player has purchased a legal army under those constraints and has then elected to leave out some units that have been purchased in order to comply with the *transport* restrictions. As E&C has pointed out, it is possible to engineer this position, and it is certainly true that weakened formations can be picked up later in the game.
In E-UK tournaments we allow Marine players to decide their transport options before each game, which turns this into a 'strategic' decision that is made
before any troops are put on the table. As such, the 'defender' knows the opposing strategy, and can set up his forces accordingly.
To my mind, this is totally balanced approach to the question, and I cannot see why the same principle cannot be extended to all such situations for all races.