Vaaish wrote:
I think your site might be down, I haven't been able to connect to it since you posted.
ISP trouble. It should work now?
Vaaish wrote:
Robots I'm curious about. Same for the secutor. Robots... the 3+ isn't actually part of the robots rule. I've that in place since we added the robots themselves. It does sound like the rule itself is working. I'll need to do more testing, but it might end up as an unmodified 3+ to activate.
The purpose behind the 3+ is to show that the robots are following pre-programmed instructions. When you activate them it represents the clever programming allowing them to function optimally, but when you fail to activate it's the robot following its instructions even though the action is "stupid"
The rule works well enough to show why robots aren't deployed as combat troops by anyone except fanatic machine worshippers
1) I think the penalty to activate should be part of the
Robots rule. That makes the Robots portable to other lists, by just copy/pasting the special rule along. The list of different Initiatives in the header are prone to be overlooked (I know I had, until this version of the list).
2) "Unmodified 3+ to activate" might work, but it still means that moving robots into a different position is a distinctly chancy affair. "Take Hill 17" is not complex programming, but at 3+ (and at walking pace) it is highly likely that a Castellan won't actually make it...
I strongly urge you to reconsider the field Tech-priest upgrade, and altering the rule to (eg):
Quote:
Formations that contain Robots suffer a -1 modifier to their activation roll, unless the formation contains a Tech-Priest. Robot units counts as two units for the purposes of Blast Marker effects.
I think this captures the feel of the robots as in your rule, as long as there is no tech-priest along (or if the tech-priest has fallen) - so in any list that doesn't have the tech-priests upgrade, they work exactly as now. For an Ad Mech army that relies on robots to do any serious amount of offensive fighting, there is the option to add field Magi to direct them at combat efficiency levels comparable to regular troops.