If you're looking for hull stripes, the color order is usually red, green, blue, white, yellow, black.
So Red Company, Blue platoon/battery/squadron would be a red band with a blue stripe down the midde. It would generally be the first company, third squadron. Individual squads/hulls are numbered, if you want to go that far.
Alternatively a numerical scheme can be employed, with a digit for the company, a digit for the squadron, a digit for the hull. Command vehicles are usually squadron zero. Thus fourth company command tank would be 401, and third company, second squadron, unit three would be 323.
In Superheavy companies each tank is it's own squadron, so you generally have a two digit hull number, say 31, for the third company first squadron, or 10 for first company command. The same can be applied to the color scheme. with Red/Blue being the first company three squadron, for instance.
Now there are a couple changes to the color scheme I usually employ for Epic. First, I move everything a command level up, so I color for the Regiment and Company instead of Company and Platoon. This is because the numbers of troops in an Epic Infantry Company are generally Platoon level numbers - a SL Infantry Company has a Command Stand and six ten-man squads, instead of the three to seven Command Stands and four to 36 ten-man squads you might expect. It wouldn't hurt to do the same with armor and artillery formations, but you may choose to color these by squadron so they can be used in squadron or battery sized formations.
Second, a formation with the same regiment and company colors can look odd, so I never use above five companies per regiment, and save the white for this instance (e.g. a red with white stripe is actually red regiment/red company).
You can see this scheme in action in my Vanaheim (linked in sig). I'll probably go back and redo some of my older armies in this banding system when I get the chance.
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