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BL Review: Structure

 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 6:05 pm 
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Steve54 wrote:
Armoured Company moves to Core
- a cheaper core activation to help with activation numbers
- a different core formation to allow different builds

Agree. If there is a real concern over AV-heavy armies, keep the elite and support slots based on Retinues. Armor could be taken in unlimited numbers as core, but would provide no support slots.

Quote:
Decimators move to WE section
- reduces number of fearless WEs available
- reduces choice in elites

Agreed. I like the WE section to include all Fearless WEs.

Quote:
Add Havoc formation to Support section 225pts 4 Havocs, Lord, 2 rhinos upgrades Prince, Land Raiders
- provides another troop choice without having to take retinues

I appreciate the flexibility but I don't really think this is needed.

I'd rather see this be bikes to keep the army more focused on assault instead of adding more shooty options. Also, if you put bikes into core, you've basically dismantled the support category, simplifying the list into 2 tiers. Keep the support based on Retinues to keep an element of the infantry-centric pre-heresy Legions and you end up with...

Retinues, Bikes and Armor as core
Terminators, Raptors, etc. as elites, 1 elite slot per Retinue
WE and Air


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 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 10:06 pm 
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Defilers would be the obvious choice for new AA; their twin reaper autocannon is 90% of a hydra autocannon anyway. The main problem would obviously be the needed increase in points of an already too expensive unit.


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 Post subject: Re: BL Review: Structure
PostPosted: Mon Feb 13, 2012 10:18 pm 
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LI had the Desecrator as an AA Defiler. Given what's available out there, perhaps something that swaps the Heavy Flamer for a Havoc Launcher and the Battlecannon for some sort of sonic AP/AT/AA Disrupt cannon?

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 2:59 am 
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+1 for testing of armor formations in the core section. (on a personal bias note- I find the BL list boring to use, the armor in the main section might help me want to play them more often, then next to never.)


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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 10:35 am 
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Can I just point out that using Defilers as AA means that players have to either buy a certain proxy, or make very fiddly scratch builds. At least obliterators are easily proxied out of the old robot models.

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 10:42 am 
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The Word Bearers trilogy mentioned a multilegged daemon engine which spews some kind of warp flame to shoot down aircrafts. As well as Furies attacking Marauder Bombers and bringing some down.
IIRC that is the only instance of all Black Library books where Chaos AA is mentioned.

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 10:44 am 
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Another option other than making armour Core: increase the number of support slots.

That would increase the number of activations without losing the Chaos Space Marines as the heart of the army.

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 11:07 am 
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pixelgeek wrote:
Evil and Chaos wrote:
And as I said, this isn't the only time he can be found saying that Epic list design is intended to be specific, every time.


I don't really ever recall him saying that and its pretty clear from the way the core lists have been created that this wasn't the case.

Its a sideline topic though and I don't know that its really relevant to the BL list in any case since that was meant to be a generic list.


Steel Legion IG- provides options to play in different styles, all tanks, all infantry etc but pushes players towards playing as Steel Legion (ie Mech Inf) as that is, by far, the most effective way to use the list (reg HQ+2-3 Mech Co). If it wasn't an attempt to be Steel Legion rather than Imperial Guard then the SC wouldn't be restricted to the Mech Reg HQ formation.

Eldar - clearly not generic eldar but biel-tan. Aspects as a core, void spinners etc

Codex Marines - More generic but still represents Codex Chapters. Focus is on marines and air assault with limited armour not the different idiosyncracies of the non-codex chapters. If it was meant to be generic there would be no need for lists like the White Scars as you would just use the Codex list with more bikes chosen.

Orks - The armylist, being Orks, is quite open but again the best way to play them is not as all WEs, all fortresses, all KoS, based around stormboyz or any of the other types of build which differ markedly from a combined arms Ghazgkull horde. Other lists provide these options - Speed freeks, Blood Axes etc. If they were meant to be a generic list there would, like the White Scars, be no need for Speed Freeks.

If we move armour to core then IMO this will alleviate activation problems while keeping the focus , as it should be with a Black Legion rather than Chaos Marine list, on the Black Legionnaires. Retinues will still be the strength of the list, the only ground holding formation and source of AA

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 11:08 am 
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Adding a defiler variant as a AA option might be the best fluff-wise but it doesn't really solve any issues as they will still be expensive and slow

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:06 pm 
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Since the list structure is up for debate anyway how about re-jigging it to allow better access to Hellblades (somehow, but not in a way that lets you buy even more Ferals) and making aircraft your only AA option, there are models available, and from a fluff POV are subordinate to the Legion (rather than being allies like the Imperial Navy).
Footslogging Obliterators don't really lend themselves to the assaulting role the list is supposed to take.

Infact, could you have Hellblades as a Core that doesn't add any support options, Talons as a Support option and then all of the fearless WE's as Elite slots?


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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:25 pm 
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Steve54 wrote:
Adding a defiler variant as a AA option might be the best fluff-wise but it doesn't really solve any issues as they will still be expensive and slow

What do you think of giving Land Raiders the ability to transport Obliterators?

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:29 pm 
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No particular objection - I was waiting to see if any 40k-lore people jumped on it

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:36 pm 
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I don't think it's allowed in 40k, but I think it's reasonable to assume that if they can carry 6 terminators then they can carry 3 obliterators, and if noone wants the Stalker it's probably the least invasive option.

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Last edited by Evil and Chaos on Tue Feb 14, 2012 12:38 pm, edited 1 time in total.

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:37 pm 
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Well Codex Chaos Space Marines specifically mentiones Obliterators (and Lesser Daemons) as not being transportable in Land Raiders.
But that's in the rules section.

Fluff wise i would guess: They can Deep Strike so why use a transport vehicle?

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 Post subject: Re: BL Review: Structure
PostPosted: Tue Feb 14, 2012 12:41 pm 
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BlackLegion wrote:
Fluff wise i would guess: They can Deep Strike so why use a transport vehicle?

Seems ok for terminators

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