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A quick "counts as" question

 Post subject: A quick "counts as" question
PostPosted: Mon Jan 19, 2004 3:38 pm 
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The Dropship 40,000 site has been updated. Lotsa nice new stuff! :)

Cheers!

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 Post subject: A quick "counts as" question
PostPosted: Mon Jan 19, 2004 4:21 pm 
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Cheers for posting Warmaster.. can't wait for the Eldar army section..  :;):

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 20, 2004 12:44 am 
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The site is looking great, I'll definatly be keeping an eye on the new Conflict Armageddon section.

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 20, 2004 2:16 am 
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Hi!

I haven't been to that site in ages since it stopped being "epic specific". I may visit it once more to see how it goes.

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 27, 2004 12:23 am 
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Well it's only been a week, but Dropship has been updated once more this time with some more Epic pics, including tanks and a IG HQ stand.

http://www.dropship.org.uk/whatsnew.asp

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 27, 2004 12:30 am 
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Wow, lovely IG HQ squad and a great titan too..

why can't I paint as well as Carl I wonder...  :oo  :(  ...lol

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 27, 2004 6:06 am 
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WoW !   I'm a "hack" ... :{

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 27, 2004 10:36 pm 
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I REALLY like the WarHound in Dropzone. Fantastic paint job, a colour scheme that I was going to use, and a position that really looks agile. Great.

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 Post subject: A quick "counts as" question
PostPosted: Tue Jan 27, 2004 10:55 pm 
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WOW! That warhound looks just like he shrunk the 40k verison FW take to all their shows!

Plus his Steel Legion regiment it looking ace. I can't wait to see what he does with super-heavy tanks!

Cheers

Chris

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 Post subject: A quick "counts as" question
PostPosted: Sun Feb 01, 2004 9:26 pm 
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Dropship has been updated again.. some great objectives and even more fantastic tanks...

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 Post subject: A quick "counts as" question
PostPosted: Sun Feb 01, 2004 11:01 pm 
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That Shadowsword is amazing! It makes me wanna base my IG when I start it!

Cheers

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 Post subject: A quick "counts as" question
PostPosted: Sun Feb 01, 2004 11:25 pm 
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Excellent stuff !!!  I try to do terrain bits like that ... but I'm a marginally skilled amateur ... :{  :(

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 Post subject: A quick "counts as" question
PostPosted: Mon Feb 02, 2004 12:58 am 
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Hi!

Makes me want to "ressurect" my personal terrain-maker and throw some money at him for more terrain.

But I'm afraid the "million point march" has me running bone dry.....  :{

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 Post subject: A quick "counts as" question
PostPosted: Wed Feb 04, 2004 6:31 pm 
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Here's a fun little idea I had for a speciaalist formation to addd a bit of character to my Desert IG army.
It is based on a historical Specialist Force in the British army during the African campaign of WWII known as Popski's Private Army. Some very interesting background here I particulary like the "bartering for transport veichles" part.

I needed some kind of use for my old IG bikes so I was thinking of creating a "kustom" formation based loosely on the historical unit.
1 commander on bike
8 bike units (stats more or less similar to Rough Riders)
4 Storm Troopers (perhaps change stats slightly to reflect their demolition speciality)
2 Rhinos or Salamanders to transport the Storm Troopers.

I think this would make a very characterfull fast "harassing" formation. Any thoughts/ideas/suggestions?

Cheers! :)

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 Post subject: A quick "counts as" question
PostPosted: Wed Feb 04, 2004 9:47 pm 
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Cool idea!

To add even more flavour and represent its more 'irregular' nature, a random table for use with these guys, rolled before game start, would be neat.  

ie. Roll d6 at the end of setup phase
1- Early deployment- The formation rces ahead of the other units of the army.  Move the formation ahead 1 full turn
2- Insufficient fuel. One unit of the formation is removed (ran out of fuel en route).  No blast markers are placed
3- Late again.  The formation does not arrive until turn 2

etc

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