Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

[Ulthwé] Black Guardians and Initiative Ratings

 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Sun Dec 04, 2011 11:59 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
mattthemuppet wrote:
I don't use Commander (better to shoot then support, given how important activations are) and I think I have only ever used a Farseer in CC twice in 20+ Ulthwe games, and one of those was a suicide attack on a Warhound (it destroyed it, surprisingly enough).

I only use commander if it is advantageous or needed to give a bigger chance to win a risky assault, it's not often nescessary to use but the ability to do combined assaults the chance to use it when nescessary is slightly greater with Ulthwe.
As for getting Farseers into Base to base for assaults, I've played 30+ games with E-UK Ulthwe in the last 3 months alone (8 at tournaments) and usually get Farseers into BtoB during assaults atleast twice in every game, most assaults they are involved in they will make it into BtoB.
They have a better chance of survival than Nobs/Assault Marines/Tacticals etc., it is far from suicidal to take advantage of their CC attacks.


Quote:
If you're getting Farseers into CC, then there's a big chance that Guardians will be drawn into CC, which both nullifies their major strength (FF4) and means autokills if you take any hits in return, usually followed by a wiped out Guardian fm on resolution. If you've managed to get the Farseer into CC without any Guardians in CC, then the first hit will go on the Farseer, which is far too valuable a unit to risk just to use his MW attack.


Never find it too much of a problem keeping Guardians out of BtoB when I'm initiating an assault, I find it's easy to work out the counter charge range of opponents troops and mainly do assaults with mounted formations so their are usually 4 wave serpents to force counter charges onto them.
I agree that the Farseer is a very valuable unit but the main reason for keeping them alive is to summon the Avatar. With more of them in an Ulthwe army I often have and will keep taking the risk for the advantages they bring in assaults.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Sun Dec 04, 2011 12:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
mattthemuppet wrote:
Also, doing a triple retain with 3 400pt formations should get you some results, it's over a 1/3 of your army after all and should leave you horribly vulnerable to counter attack. You also will have to leave 1200pts worth of fms within 50cm of 3 targets, relying on 5+RA (which I've failed plenty of times) to protect your soft troops, and hope that your opponent will leave them be and not bother laying any BMs. It's an awful lot of eggs to put in one basket and really relies on your opponent playing to your strategy. Given that I think that the triple autoretain is the least of their worries.


The results of a triple retain is often 3 of your opponents big formations are gone and with Hit and Run there usually isn't much nearby them to overly hurt your already activated formations ( though I do usually try to leave a formation for my opponent to counter atack/shoot so they leave my other un-activated formations alone).
Also a well practiced player would have also left BM's on a few enemy formations too, making it harder for them to counter (I often manage to break an extra formation or two from taking BM's for being in a psoition to support an engagement or atleast leave a few of them in effective for that turn).


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Sun Dec 04, 2011 12:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Quote:
if you wish to have a civil discussion about a list that no-one has made a peep about on these forums for the 2yrs+ I've been playing them intensively, it might be worth not dismissing opposing views as irrelevant.

Nobody is trying to say any view is irrelevant.
I've been against 1+ initiative on BG's since very early in development and have often posted about my concerns.

I stopped trying to get my view across when the reply "stick a BM on them and the problem is solved" came back roughly 2 years ago.

I knew I wasn't making in-roads and my view wasn't being taken seriously enough for my liking so I left the development alone.

I thought that if other players think "sticking a BM on a formation" makes any problems with them go away then they have solved 90% of all problematic units in the game, why are so many players wasting time trying to balance formations and units.
Terminators /Warhounds /Necrons /Tau etc.etc.etc. just stick a BM on any formation/unit other players are concerned about and the problem is gone.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Sun Dec 04, 2011 1:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
No, they do have farsight, just no spirit stones.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Sun Dec 04, 2011 2:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Don't forget it's not just the triple retain that makes netea Ulthwe too good, it's that they can also rally their broken formations as easily as space marines can.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 10:35 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Also with strategy rating of 5 they have an advantage at tournaments of choosing (against all but other Str.Ra.5 armies) table sides, straight edge or corner deployment, forcing opponent into telelporting/summoning Avatar first etc.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
well, given the overwhelming weight of opinion that Black Guardians are horribly broken, change them to init2+. Then check back in a couple of years and see how many people take them (yes yes, I know they're taken in EpicUK Ulthwe lists with init2+, but they also have access to Spirit Stones too). At the same time, why not make them SR4, if that's also so horribly broken? Then I can get busy stripping my Ulthwe and start painting them up as Biel Tan. I'm just amazed that I haven't heard a single peep on here for a couple of years about this and I'm completely perplexed by the sudden outpouring of angst about Ulthwe.

I do find the EpicUK players involvement in NetEA list development somewhat analogous to the Scottish Parliament though.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Heh, the Epic West Lothian Question.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
A lot of this discussion would be unneeded if people would just heed my advice from page 2. Supposedly everyone who has been posting here speaks from experience in playing with and/or against Ulthwe'. Regardless of your position, your words would carry a lot more weight if you could say "This is what the change in my game would have been if we had played with-".

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
oh, and while you're all busy nerfing a list I thought was relatively stable, any other EpicUK inspired issues you want to fix with this or any other Eldar list? I'd rather you get them all off your chest now so I don't have to worry about starting to play a list that a whole bunch of people that don't play it suddenly want to screw around with.

I know there's a huge beef with the huge number of special rules Eldar has, so perhaps we should get rid of Farsight, definitely Hit'n'Run and Lance could probably go to. Then we could look into costing the Avatar properly, as there are always lots of complaints about that. Then we can put it back to Developmental status and have a good old whinging free for all at it.


Top
 Profile Send private message  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:41 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Well, hate to tell you that guardians can't buy spirit stones in Epic-UK lists.


Top
 Profile  
 
 Post subject: Re: [Ulthwé] Black Guardians and Initiative Ratings
PostPosted: Mon Dec 05, 2011 4:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
well how about that. Spirit Stones only for vehicle formations. Good job I don't have any input into the EpicUK design process then, huh?

EpicUK Black Guardians are also 25pts cheaper than NetEA Black Guardians AND they can take wraith constructs AND are the only core formation for EpicUK Ulthwe AND in the NetEA Ulthwe list you can only take 1 BG unit for every 3 normal guardian units (rounding fractions up), so how about we forget about all the EpicUK Ulthwe based advice coming into the development of NetEA Ulthwe? Seems like that would make sense to me.


Last edited by mattthemuppet on Mon Dec 05, 2011 4:53 pm, edited 2 times in total.

Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 131 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net