Rules UsedEpic Update 2008
NetEA Recommendations
NetEA Codex Astartes using
Dobbsy's trial notesCustomised Eldar Titan Clan Variant, for playtesting (and fun!) purposes. You might wish to think of this as a scenario, but I hope it's useful for playtesting info too.
Using Fir Iolarion v2.2 as the basis, we replaced
Farsight with
Fighting Ghosts:
Quote:
Fighting Ghosts: Bringing Eldar Titans to battle is notoriously difficult. The skill of the Steersmen is buoyed up by the Seers' psychic precognition, making the Titans able to wrong-foot and out-manoeuvre the enemy with comparative ease.
Once per turn, each unbroken Phantom Titan on the table allows the Eldar player to opt to 'ghost' when it is the Eldar player's turn to activate. No initiative test is rolled, and play returns to the next player. This does not count as the Phantom's activation, and the Phantom is free to activate later in the turn as normal. The Phantom may opt to 'ghost' even if it has already activated that game turn.
In addition, we reintroduced Wind Rider Hosts and replaced the Wraithlord option with War Walkers, which we think are a more characterful option.
ScenarioTournament Scenario: corner deployment.
ArmiesUltramarines 4500pts
Mercato Stipent [650]
- Reaver Class Titan
Turbulens Albiorix [650]
- Reaver Class Titan
TACTICAL DETACHMENT 1 [450]
- 6 Tactical stands
- Captain Aethon (Supreme Commander)
- Hunter
- Rhinos
TACTICAL DETACHMENT 2 [400]
- 6 Tactical stands
- Captain
- Hunter
- Rhinos
TACTICAL DETACHMENT 4 [350]
- 6 Tactical stands
- Hunter
- Rhinos
TACTICAL DETACHMENT 3 [675] - (Break Their Spirit Target)
- 6 Tactical stands
- Captain
- 3 Land Raiders
- Hunter
- Vindicator
VINDICATOR SHIVER SQUADRON [225]
- 4 Vindicators
PREDATOR STEEL SQUADRON [250]
- 4 Predators Destructors
LAND RAIDER SWORD SQUADRON [325]
- 4 Land Raiders
ASSAULT DETACHMENT [225]
- 4 Assault stands
- Highheart (Chaplain)
DEVASTATOR DETACHMENT [300]
- 4 Devastator stands
- Dreadnought
- Rhinos
vs.
Clan of the Waning MoonHymn to Rebirth (925) - (Break Their Spirit Target)
- Warlock Titan
- Psychic Lance
- Power Fist
- Twin Missile Launchers
- Titan Autarch
Autumn of Our Days (750)
- Phantom Titan
- Titan Pulsar
- Power Fist
- Twin Missile Launchers
Spear Out of Aeons (750)
- Phantom Titan
- Two Titan Pulsars
- Twin Missile Launchers
Hawk and
Falcon (650)
- Revenant Titan
- Twin
- Pulsar lasers
- Missile Launcher
Spectre (325)
- Revenant Titan
- Pulsar lasers
- Missile Launcher
Shade (325)
- Revenant Titan
- Vibro Cannons
- Missile Launcher
War Walker Troupe (210)
- Six War Walkers
Ranger Troupe (175)
- Seven Ranger stands
Wind Rider Troupe A (200)
- Four Jetbike stands
- Two Vypers
Wind Rider Troupe B (200)
- Four Jetbike stands
- Two Vypers
Guardian Troupe (200)
- Five Guardian stands
- Five D-cannons
+++
DeploymentTable set-up and Garrisons (East elevation)Ultramarines deploy in north-east corner; Waning Moon in south-west.
Table set-up and Garrisons(West elevation)Waning Moon objectives in Yellow; Ultramarine in Red
War Walkers and Rangers garrisonThe War Walkers deploy at the roundabout near the Anti-Aircraft objective; while Eldar Rangers infiltrate the township on the bluff.
Waning Moon deploymentThe Battle Titans cluster near the Triumphal Arch, while the infantry face the towship on the rocky outcrop. The Guardians warily approach the lower stone circle.
Ultramarines deploymentThe Imperials concentrate a strong force around the road, with a mobile group on the east flank.
