Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 9  Next

New Necron stuff leaked. Unfortunately, it's not that great

 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 1:04 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 20, 2010 6:12 am
Posts: 1331
Location: Australia
i am hoping that the new command barge floatythrone will be an opportunity for the basic necron list to gain supreme commander footlords. beyond that i dont terribly care about the vehicles (the troop transport is kinda cool, the alternate 'big gun' versions of both vehicles look stupid (especially the ark one, it'd look much better the right way up with the gun where the necrons are, and less of a "its totally a different vehicle see!" that GW have tried to pull off. its a multivehicle kit, boo)

most of the infantry look pretty good (cept the new flayed ones which look arse) but my necrons dont use necron parts, so whatever. i'm still waiting to see the rules with dread.

also, what happened to my glowing rods?!! i like them ;_;

_________________
~Every Tool Is A Weapon, If You Hold It Right~


Top
 Profile  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 1:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 10:57 pm
Posts: 516
Location: Edmonton,AB,Canada
FU***************************************************************************************************************CK! THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS CRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPPPPPPPPPPPPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

... I will starting a necron army.... The only saving grace of all those stupid vehicles is that there is a tone of separate parts, so building my own vehicles out of them and doing the totally gay but in this case useful "count as" to make them what ever.... god damn it GW, god damn it......

Lord Aaron day just turned sour ... and sorry for the rage.


Attachments:
20.png
20.png [ 8.84 KiB | Viewed 3390 times ]
Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 8:05 am 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Angel_of_Caliban wrote:
The Ark reminds me of the Resurrection ship from the NEW Battlestar Galactic! ::)


If the Necrons make their WBB roll and reappear at the Ark, I will laugh! ;)

I dont mind the vehicles so much. I dont like them, but the infantry are very poor. It just seems that all the other 40K races are getting further away from their fantasy roots, this is step back towards the Khemri in WHFB.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 8:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
I actually quite like the new immortals(as I expect E/W do too!) the dynamic pose is quite a change but they still look like big kick-ass robots. Everything else I could take or leave but it's nice to see Necrons get some loving.

I'm definitely looking forward to seeing the codex itself, the Lychguard and Deathmarks are the only infantry models I don't like so I'm hoping they get a decent fleshing out in the background text to make me not want to roll my eyes at them.

Jaggedtoothgrin wrote:
also, what happened to my glowing rods?!! i like them ;_;

I'll echo these thoughts, we've not seen a re-do of the basic 'crons and it's safe to assume they're still on the 'Lith/destroyers.


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 8:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Let me reiterate at this stage that I plan on making no changes to the official necron list based on any of this. I will probably shepherd a list based on the new codex, but it won't affect the main list.

Those vehicles really are a disappointment.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 8:40 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 20, 2010 6:12 am
Posts: 1331
Location: Australia
i am expecting that the warrior models will get a rerelease with the new style rods (and a 20% price rise because lets not forget who we're dealing with here)

_________________
~Every Tool Is A Weapon, If You Hold It Right~


Top
 Profile  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 8:54 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
20%? you are optimistic!

I quite like the big mega gun thing.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 3:18 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Looking at these more closely, there are three things I see that I dislike intensely.

First, the overt "Look, Egyptian robots!" thing going on. What was wrong with the faceless metal horrors withsome subtle Egyptian nods?

Second, the near complete 360 degree turn in vehicle design. The complex ribbed funerary barge design of the Ark clashes horribly with the slab-sided elegence of the Monolith and the simple functional grace of the Pylon. This is aside from the point that the type of teleportaton technology the Necrons have (had?) makes a transport a laughable idea.

Third and most importantly, the new unit types and designs and the most current fluff (Fall of Damnos) attempt to give the rank and file warriors personalities. Why oh why? The great attraction of the Necrons, for me at least, was that everything about the motives of the Necrontyr was known. There was no politics, no power struggles, just unending hatred for all intelligent life everywhere. They were a force of nature, like the Tyranids. Can you see a Hive Tyrant sitting in a hive ship with it's knitting, reminiscing about old battles? That's what I feel like about the new Necrons.

My plan as it stands is to stick my fingers in my ears about the new fluff, and if I choose to use the new unit types, to make sure they are redesigned to the old aesthetic.

...Oh god, have I become a Grognard??

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 3:37 pm 
Brood Brother
Brood Brother

Joined: Fri Mar 18, 2011 8:21 pm
Posts: 413
Spectrar Ghost wrote:
...Oh god, have I become a Grognard??


If you have played games for more than 5 years, bemoan change, and wistfully remember 'when it was cool', then heck ya your a Grognard.

Old Guard are the real gamers.


Top
 Profile  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 3:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 10:57 pm
Posts: 516
Location: Edmonton,AB,Canada
I feel your pain, but one thing I noticed almost instantly was the bunny ears on lots of the new stuff. All I can say if WTF.. That and my filer will be very warn out when I'm done. At least at the epic scale the hurting will be less appearent . O and otterman , if you choose to make your own designs , I will support what ever you make 100%... help us obi-otterman, your our only hope.


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 7:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Well to quote someone from warseer:
Quote:
Old necrons had no personality, no flavor, no spark. Just bland, repetitive dull zombie robots from planet X. Less character than a throw-away civilization on Star Trek.

Thing is, Necrons were from the beginning Tomb kings in space. Always were. The monolith is just a pyramid with guns afterall. Scarabs, etc. It was obviously their inspiration. Its absurd that anyone wants Necrons to be anything other than what they were meant to be.


I like the new models for themost parts. Not sure about the Praetorians and this uhm...roll cage?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 7:49 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
They had planty of character. They just weren't terribly easy to identify with, like the nids. To turn them into this makes them a joke instead of a merciless enemy, IMO.

Otter, get off the floor and stop twitching, it's embarassing.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 9:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
An other thing: The BlackLibrary novel "Path of the Seer" shows a scene where some Eldar are blasted apart from some big Necron cunstruct:

"From the darkness emerged a teriffying apparition, glowing with green energy. It looked like a cross between building and a warrior, a huge construct with a dozen heads and batteries of weapons set about a complex, ever-shifting core."

Perhabs this is a Ghost Ark or Doomsday Ark?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sat Oct 15, 2011 10:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Hmmm ... I'm in wait & see mode ... :-\ All my Necrons are in the long to-be-painted line ... if nothing comes of this in 6mm ... I won't be too upset ... :P

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 7:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
More interesting stuff:

http://www.dakkadakka.com/dakkaforum/po ... ge#3450256

So Necrons get Aircrafts.

And somemajor fluff changes. Necrons now aren`t mechanical Tyranids (harvest all bio-matter in the galaxy) anymore but have real character.

Quote:
HQ

• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).

• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.

• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.

• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.

• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.

• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.

• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.

• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.



DEDICATED TRANSPORTS


• Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though).

• Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size).

• Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results.



ELITES


• Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe.

• Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe.

• Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option.

• C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.

• Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options.

• Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.



TROOPS

• Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. See my previous rumors (in the OP) for details on their points cost, etc. Can be transported on a Ghost Ark or Night Scythe.

• Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe.



FAST ATTACK

• Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. They have legs now? Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test).

• Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now.

• Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth).

• Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.

HEAVY SUPPORT

• Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back.

• Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range).

• Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...

• Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.

• Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit.



So that's about it for now. But I'd be remiss to point out that I didn't mention any of the special character's abilities really or any of the wargear/rules of the Crypteks. There are lots of neat toys as usual in 5th edition codexes. I'm not going to list them all, but I'll pick a random one that just seemed fun to me...there is a special character (the Stormlord) who makes the first turn of the game be night fighting no matter what the mission and can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect all unengaged enemy units suffer D6 S8 AP5 hits on a D6 roll of '6' at the start of each Necron shooting phase (hit by lightning strikes). And of course there is a Cryptek ability 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched).

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 9  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net