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Commander ability and assault resolution dr

 Post subject: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 8:37 am 
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I noticed this in the rules and now am wondering if we have been playing this wrong all along. Normally, when working out the results of an engage action you roll 2D6 and chose the highest one of the two to use for the engage resolution. I noticed in the description for the Commander ability that it states that you roll 2D6 for any engage action resolution dr when you used the Commander ability to bring in multiple friendly formations to the Engage action. Does that mean that you roll 2D6 and combine the results for your resolution dr rather than using the highest dr of the two for a normal Engage action? It says nothing about using the highest of the two dr for your resolution score in the Commanders description. Thats what makes me wonder if we have been playing it wrong. Thats a significant ability if it is thus, besides the ability to bring greater weight of numbers into the assault.


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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 10:04 am 
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Does that mean that you roll 2D6 and combine the results for your resolution dr rather than using the highest dr of the two for a normal Engage action?


No, just use the highest score as normal. The rule states that you "merge" two or three formations as one for assault purposes, but resolution is the same.

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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 12:19 pm 
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Are you sure, Bruno? I always thought that was a representation of the effect on morale that getting charged by multiple formations would have.

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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 2:21 pm 
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it's a completely standard roll AFAIK?

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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 2:24 pm 
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I think the numbers bonus, and the effect of having more CC/FF dice, is the advantage. But yes, a statement of intent should be included "A standard 2d6 roll (keep the highest) is used to resolve a combined assault" if it's as normal, or "A 2d6 roll (adding both dice) is used to resolve a combined assault." if Sgt Balicki's interpretation is correct.

Just noticed that the wording in the last paragraph refers to "three" only. Which tends to contradict the earlier "up to three".

And I still think it needs to be made more clear in the opening paragraph that "up to three" needs to have the caveat "including the Commander's formation" in it.

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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 2:28 pm 
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I agree that that sentence is confusing, but I still think you're supposed to take the highest of the two rolls, not combine them.

Your morale bonuses are reflected in the bonus to your numbers (for outnumbering) and all the extra hits you'll get.

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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 6:02 pm 
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Dave wrote:
Your morale bonuses are reflected in the bonus to your numbers (for outnumbering) and all the extra hits you'll get.


As you point out that is the primary advantage of a combined Engage action. Now, granted, the Commander ability doesn't say to combine the 2D6 roll to get your result. But it also doesn't say to take the highest dr of the two to use for your result as it does in the assualt rules section of the rule book. This could just be the usual case of loose rules writing from Games Workshop, but then again maybe it isn't.


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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sat Jul 02, 2011 6:09 pm 
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It'd need to be very explicit if it was to go against the normal rules and add both together. It'd make commander engagements hugely overpowerful too.


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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sun Jul 03, 2011 12:42 am 
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As others have said, the 'commander' rule allows you to set up an assault with several formations, but once they are in place, they are considered to be a single formation for the duratioin of the assault - so you roll a 'single' 2D6 for the assault resolution.

Also there are a couple of other quirks to understand :- for example, if there is any OW fire on the 'fomation', only a single BM is produced for coming under fire (not one per formation affected) and this is applied to the formation that is nearest to the firer. Equally, hits are applied accross the entire 'formation' which may result in a very uneven distribution of hits - and ultimately may result in one of the formations breaking whilst leaving others practically unscathed.


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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Sun Jul 03, 2011 12:50 am 
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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Tue Jul 05, 2011 6:41 pm 
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It is a normal 2d6-take-the-highest resolution. We should definitely add this to the FAQ.

Also, the maximum combined assault is 3 formations, including the commander's own formation.


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 Post subject: Re: Commander ability and assault resolution dr
PostPosted: Wed Jul 06, 2011 7:14 am 
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Thank you gentlemen. That conclusively answers that question.


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