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how many different games systems?

 Post subject: Re: how many different games systems?
PostPosted: Fri Jul 01, 2011 8:59 pm 
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Actually, are the battleships still metal? Or have they switched to resin?

EDIT: It'd actually be an improvement. More breaky, but much easier to base.

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 Post subject: Re: how many different games systems?
PostPosted: Fri Jul 01, 2011 11:41 pm 
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Simulated Knave wrote:
Actually, are the battleships still metal? Or have they switched to resin?

EDIT: It'd actually be an improvement. More breaky, but much easier to base.

I assume there still metal? I thought only main ranges were getting Finecast and SG still got to keep metal?? I just use magnets to base mine, works well.


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 Post subject: Re: how many different games systems?
PostPosted: Fri Jul 01, 2011 11:46 pm 
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Epic, Warmaster, and Victory at Sea for me. Possibility of starting Blitzkreig Commander and WMA soon.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 12:20 am 
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Angel_of_Caliban wrote:
Simulated Knave wrote:
Actually, are the battleships still metal? Or have they switched to resin?

EDIT: It'd actually be an improvement. More breaky, but much easier to base.

I assume there still metal? I thought only main ranges were getting Finecast and SG still got to keep metal?? I just use magnets to base mine, works well.

This is what I've heard from our LGS owner.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 12:46 am 
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kyussinchains wrote:
I bought Zombies!! along, but then everybody got addicted to it and ruined any semblance of fun by overplaying it.


We found it over simplified and I cannot get anyone to play it on the base rules. The whole zombie theme is cool, however the execution is just bland. I am thinking of re-writing the rules to this to make it more fun - unless I can find someone else that has done the same and posted their rules online.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 1:06 am 
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Quote:
Actually, are the battleships still metal? Or have they switched to resin?


All BFG ranges outside of the IN and Chaos plastic cruisers are still metal. There hasn't be any kind of change to resin and probably won;t be until the core games switch over completely. BFG ranges from around $100 for IN and Chaos fleets to maybe 175-200 for the all metal AdMech, Marines, Eldar etc.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 1:38 am 
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unless you live in australia, in which case mortgage your house.
i'd say Necromunda is cheaper.
and personally, for spaceships, i'd rather play (or atleast buy models for) firestorm armada than BFG anyway.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 3:37 am 
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Epic
Lord of the Rings
Warhammer 40k
War of the Ring

All great fun.


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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 3:01 pm 
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For wargames it's only Epic, these days. I used to play Space Hulk often, but haven't recently.

As for non-wargames, my girlfriend and I, and friends, like to play Carcasonne, Settlers of Catan, Bang!, Flux and Citadels.

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 3:24 pm 
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I like variety, and as a result play an ecclectic mix. This year so far I think I've covered:

WHFB, Epic, Seeds of War, Blitzkrieg commander, Warmahordes, Pit fighter, Space Hulk and World of Twilight.

Twilight's (nothing to do with vampires!) my new big thing though, just trying to encourage a few more players round my neck of the woods :)

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 7:49 pm 
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I play epic only.
In the past I played a couple of 40K games and some warhammer games but didn't enjoy them, then I didn't lpay anything for years until I was convinced to try epic by our local group and am taken with the game ever since


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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 8:53 pm 
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Got back from a massive OCS (Operational Combat Series) binge at Consimworld Expo in Tempe Arizona:

about 90 hours straight playing Case Blue, the German offensive in Southern Russia.

Nary a miniature in sight, but some really good players and some great gaming.

From another player's AAR
Quote:
By Saturday evening we had made it to mid August 1942, so about 21 turns played overall, which was quite good.

At the start of the game the Axis focused on supply point accumulation and was reluctant to fuel a lot of panzer divisions to encircle the retreating Soviets. This allowed most Soviet units in the Donets bend to retreat behind the Don at either Rostov or Voronesh.

Subsequently the northern half of the map (from south of Tule to around Svoboda on the Don) saw practically no cambat action at all, focus of operations was between Rostov and Stalingrad only.

In June the Axis focused on the capture of Sevastopol and advanced only cautiously into the Don bend. 11th Army on the Krim was reinforced with several infantry divisions and one motorised infantry division, and then the battle was on. The axis attacked here on a broad front, which lead to an extremely bloody and costly battle for both sides. When the smoke cleared in early July, Sevastopol was in Axis hands, at the estimated cost of ~70 SP and 30-40 infantry steps.

During the remainder of July the Axis continued its careful advance inside the Don bend. Only one major battle took place, when the Axis tried to establish a brideghead south of the Don, approximately where the Donets flows into the Don. The initial river crossing operation was succesful, and 1 German infantry division established a bridgehead. Alas, the Axis had chosen a turn with limited flight for their attack. Consequently the Soviets assembled a huge counterattack force. Unfortunately for the Axis, they did not yet have a combat mode HQ north of the river and were not able to reinforce the bridgehead before the counterattack. Soviet numbers prevailed and the Axis division was thrown back across the river with heavy losses.

Further Don river crossings took place at the start of August. One Axis army with about 5 panzer and 5 infantry divisions crossed the Don to the east, about 10 hexes south of Kalach. Following an initial attack by 1 infantry division, 4 panzer divisions exploited across the river and established a solid bridgehead. Thanks to a limited flight turn the Soviets were able to counterattack heavily and inflict severe losses on 22nd panzer division (5 steps), but the bridgehead was too well established to be crushed and could only be contained.

The Axis main effort was on another Don crossing towards the south, abouth half way between Rostov and Stalingrad. This crossing was successful as well and the Soviet forces defending the Don had to retreat behind the Manych, which most if not all managed to achieve.

In a follow-on operation the Axis panzer forces aggressively advanced thowards the Manych river crossings close to Salsk. This was supported with a surprise move by the Axis panzer forces operating out of the eastern Don bridgehead opposite Stalingrad: 5 panzer divisions were fuelled and moved into the Kotelnikovo area to link up with the main Axis effort. Rather surprisingly though as well, the Axis ababndoned its Don bridgehead close to Stalingrad as part of this operation. It was obvious now that the strategic targets chosen by the Axis were the oil fields and not Stalingrad.

The next turn was limited flight again, the Soviets won the initiative and went first to counterattack using the massive reinforcements received in early August. The Axis spearhead, one German panzer division close to Salsk, was completely wiped out, additionally half of GD division joined the dead pool. In its turn the Axis were able to consolidate its position and reestablish trace supply for the Axis panzers around Kotelnikovo - and this is where the game ended.

The stage was set for a massive battle for the Manych river crossings, to precede the isolation of Rostov and the Axis advance into the Caucasus. All the while the Soviet Stalingrad Front had assembled 2 tank corps, 2 cavalry corps and half a dozen infantry divisions in a its Simoferovich (sp?) Don river bridgehead, ready to start a spoiling offensive against Italian and Romanian axis allies in the Don bend.

Our group very much enjoyed playing this scenario. While June and most of July was dominated by turns of careful maneuvering, from end of July onwards heavy battles set the scene.


http://talk.consimworld.com/WebX?14@114 ... b471/35302

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 Post subject: Re: how many different games systems?
PostPosted: Sat Jul 02, 2011 11:41 pm 
Nothing. Too many arguments.

Well, I'll admit to one: Awful Green Things from Outer Space.

(However, I did play a variety of things from ages 11 to 35)

P.S. Fug, Carrington, that's about the coolest thing I've seen since I looked between Yen's legs.


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 Post subject: Re: how many different games systems?
PostPosted: Tue Jul 05, 2011 7:02 pm 
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Too many to count.

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 Post subject: Re: how many different games systems?
PostPosted: Wed Jul 06, 2011 1:24 pm 
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Way to many here too that I have played. Though I havent thrown dice for many of them for years. To name a few, pretty much everything from GW, AE-WWII, Pulp City, War Rocket, Spinespur, Flames Of War, WarmaHordes, Battletech, AT-43, ....


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