Hi GlynG.
First off, I must say your collection is beautiful. I saw that photo you had of your vast collection and was amazed you could amass so many. You are to blame since I realized that my Exodites could come out of the box and make a run at the battlefield.
I didn't recognize the country abbreviation, are you in the UK and part of that community?
GlynG wrote:
How much Epic Armageddon have you actually played?
PM me, I'll give you my full resume

. Play several games a year, and travel around to Epic Tournaments.
Here's my "Players Choice" and "Best Painted" Imperial Guard from Adepticon 2011

With scratch built dropships in the hangers.

GlynG wrote:
It’s good that you have the enthusiasm and interest to put something like this together but the list you’ve posted breaks many conventions for epic army lists and unit profiles and it needs a lot of work as it’s currently overpowered in many ways.
O.K. Where can I find said conventions? Point taken on the overpowered bit, I'll tweek the numbers down since I did factor in the effort someone would have to put into building this army. Perhaps too much of a reward.
I am actually a purist and all of my armies are straight out of the main book and Swordwind. I can toss complaints about the experimental lists being overpowered. Truthfully, after looking through the Epic Compendium and seeing a lot of the ridiculous units in there, I bumped the stats for draft 0.1. This is still a very rough draft, nothing is set in stone here.
GlynG wrote:
Are you aware there are already two Blood Axe lists in existence? (one including more stolen/traded imperial vehicles than the other). It would be better to use one of those than writing a new one. Have a look in the
draft Ork compendium for the existing lists.
I did not. I have a paper copy of a Blood Axe list that someone posted on the Specialist game site in 2005(?) and I just tossed in it in there. The list was straight forward, and it had gone missing from the community. I didn't see any complete lists for orks outside the main book and feral Orks.
My primary goal was to bring the units first presented in White Dwarf 126 (Eldar Knights and Imperial Knights) back to the game.
GlynG wrote:
45cm for a flying dinosaur is completely insane, that’s the fastest in the game! A Land Speeder can travel at speeds up to 350 kilometres per hour which translates to a move of 35cm in epic. A flying dinosaur would be a lot slower than that and should have a movement of 20cm or 25cm not 45cm.
Seems like a sound argument. I was seeking to come up with a different kind of unit since the original Eldar have Jetbikes already. Why would you want a slow Jetbike as an Eldar player? There was a lack of scouts in the rough draft list, so I tweeked that without toning down the combat effectiness.
GlynG wrote:
Exodites would definitely not have an Avatar – only craftworlds do.
Ok, I'll buy that. I didn't want to loose that unit since it seems like a universal benefit for the Eldar list (like the Ork Warboss, or the Imperial Guard Commissar) but seems folks don't like it.
GlynG wrote:
You should loose the Biel-tann and Imperial Knight allies too, I understand Biel-tann and Saim-hann have background links to the Exodites (though I seriously doubt the Imperial Knights would), but Epic tournament army lists are focussed on a particular race/army and should not include allies with the exception of titans or aircraft.
Hm, that argument i have to say sounds contradictory. If the Imperials can ally with Navy and Titans, why can't another race do the same? Another reason is more practical: there are no other units to replace them with in the list. Titans, spacecraft and aircraft don't 'feel' like the belong in an Exodite list. I drafted one copy where Eldar Knights were the only thing you could spend your 1/3 quota on, but the more I wrote test lists, the less I liked it.
Again, go back to the fluff in White Dwarf 126 (June1990) and you'll see why Eldar and Imperial Knights would fight in a small group with each other. It is important that you cannot select upgrades! I think it adds to the Fluff of these two societies who share many traits in culture and military and skirmish quite often would also develop temporary debts of honor that require repayment. This situation is Rare! However, I did want players to be free to try fielding both race knight types.
The Deeper reason is that in the fluff I drafted, the entire reason why the Eldar Exodites allowed the Mon'kai to exist on their world is to fight the impending invasion of Tyranids. Why else would they? The Mon'kai were foreseen as the untrusted ally that would be forced to stand shoulder to shoulder with the Exodites against the Tyranid hordes. Or at least, that's what the Farseer Geronimo lead me to believe...
Besides, I think the Adepts of mars produce industrial strength bug spray, and it comes in very handy for elves that live in the tropics.
GlynG wrote:
It’s also really bad practice ... unless you have contacted the owner of the model/photo
Anyone work with copyright law out there in internet land? I think as long as 1. You do not seek profit from said photo and 2. footnote your source with credit to the photographer and 3. the photo is made available in the public domain (published electronically) it can be used. 1. I am sharing my material without any compensation, 2. I taged photos from their source where I could (I didn't continue to credit every photo from the same website toward the end) 3. All photos were published to the public.
All being said, I agree 100% that non-oringal artwork does not belong in a finished suppliment, I only seek to have "place holders" until I can come up with something. The art was an afterthought because, personally, I HATE reading home-made rules that are just typed up in Word. I have to read military standard message traffic all the time, when I spend time on my hobby I want to use the left side of my brain too. Personal prefrence.
GlynG wrote:
components for my Exodites as I’ve been planning an Epic: Knights supplement featuring battles between Exodites, Imperial Knights and Slaanesh Knights. I should dig the Exodite army list I mostly wrote and post it up at some point, but real life and masters work keeps getting in the way.
I totally understand. I had two combat tours and an overseas tour getting in my way

Lets just say that now I'm hurt and flying a desk, I have an opportunity to do something for the hobby community.
There was a post about Exodites from a member of the SoCal Epic Group I'm in, and no working model out in the EA community when I checked. I googled and searched to see if there was anything being drafted out there, and no response. "See a need, fill a need" someone told me.
That supplement idea sounds great. I hope there is enough room for all of us to play in the same sand box? I am new to the online community, so I don't have the etiquette and pecking order straight yet.
I also have ZERO interest in Chaos. I was rather disappointed when GW made the Slaneesh Knights. I always liked the Horus Heresy (30K?) Era where Imperial Knight households fought on both sides for a thousand years with families split in allegiance between the Emperor and Horus. Like I said, my focus was on the 1990 out of print Knights from the Exodite Worlds talked about in the Adeptus Titantics Era fluff. Chaos Knights and Knights of Mars are a totally different bag of beans, IMHO.
GlynG wrote:
It would be nice, hypothetically speaking, were something like that to be already in progress with someone. If, hypothetically speaking it were, the other hypothetical person might be too busy to do so immediately, but sometime this summer the Exodite worlds might hopefully be very happy

Wonderful! I spent too many years learning useless things (like Engineering) and my trade skills are a bit lacking. I would love to learn new things and be as helpful as I can in any way. Sadly, they employ me to destroy more things than build them, so I consider it therapeutic time.
Cheers all!