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Skitarii v2.00

 Post subject: Re: Skitarii v2.00
PostPosted: Mon Jun 06, 2011 9:55 pm 
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seeing that it's been a few months, has anyone gotten in any games with the list?

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 Post subject: Re: Skitarii v2.00
PostPosted: Mon Jun 06, 2011 11:30 pm 
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Vaaish wrote:
seeing that it's been a few months, has anyone gotten in any games with the list?


Not yet, I will when I have my AdMech army painted up (sometime this fall, at the current pace).

Nuka wrote:
Vaaish wrote:
I was looking over the rules again and I didn't see the clarification that the Carapace Landing Pad affected all model in a unit (i.e. two minorus with inferno cannons and one with a CLP would allow indirect fire on the inferno cannons)


or ordinatus mars taking ordinatus minoris with a clp >:D


Did this get clarified?


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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 12:29 am 
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Vaaish wrote:
seeing that it's been a few months, has anyone gotten in any games with the list?

Yes......and I lost.

I got a 3k game kinda. It was Feral Orks 3K VS AM 1.5K and SM 1.5K. The SM player is a newbie to Epic also.

IIRC I ran...

Plasma Russ Pack
Machrius Pack
2 Skittles packs in Gorgons (1 W/ Tech Lord)
I think that was it but maybe something else?

I really wanted to play a full game but there was only 3 of us there when we started playing and I didn't want to leave me friend out that I'm getting into Epic.

I would say next time I'll try to get a game in but I think I'll be playing Eldat Titan Clan cuz for some reason people think the Sub AC should playtest too ::)


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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 2:19 am 
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The CLP for a unit did get clarified; the rest of a formation can benefit from a CLP in the formation.

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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 3:02 am 
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Vaaish wrote:
seeing that it's been a few months, has anyone gotten in any games with the list?


I did a couple of months ago. I didn't like the swap from Chimeras and Hydras to Rhinos and Hunters so I stopped playing the list.

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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 3:58 am 
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Dwarf Supreme wrote:
Vaaish wrote:
seeing that it's been a few months, has anyone gotten in any games with the list?


I did a couple of months ago. I didn't like the swap from Chimeras and Hydras to Rhinos and Hunters so I stopped playing the list.

There lots of changes I don't like. It makes me a sad panda. Especially after spending time and money to get my Skittles up and running. So I'll focus back on my other Imperials and Eldar. Maybe the next change will flip it all back, lol. I miss running SHT and Tank Companies. It hard to run just Orditus with no minis.


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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 4:31 am 
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but Ordinatus are some of the easiest scratchbuilds around.

take one chimera, one superheavy tank sans turret and one 40K heavy weapon. done.


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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 7:09 am 
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madd0ct0r wrote:
but Ordinatus are some of the easiest scratchbuilds around.

take one chimera, one superheavy tank sans turret and one 40K heavy weapon. done.

Too much work for lazy me plus that more costly that some magically made model ::) :D


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 Post subject: Re: Skitarii v2.00
PostPosted: Tue Jun 07, 2011 9:31 am 
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I used parts from mechwarrior dark age, old Cav vehicles, battletech parts, 40k bits and after ten minutes. Poof. Vehicle.


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 Post subject: Re: Skitarii v2.00
PostPosted: Thu Jun 09, 2011 2:09 pm 
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yes, minorus are pretty easy to build :) anyway, I'm curious if anyone else has shelved the list because of the change to rhinos and hunters?

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 Post subject: Re: Skitarii v2.00
PostPosted: Thu Jun 09, 2011 2:19 pm 
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Vaaish wrote:
yes, minorus are pretty easy to build :) anyway, I'm curious if anyone else has shelved the list because of the change to rhinos and hunters?

Not because of the rhinos and hunters per se, but when the list shifted from "this isn't the IG" to "THIS ISN'T THE IG!!!" The baby went out with the bathwater, so to speak. The addition of rhinos and hunters is curious - the list has purged icons of one list and substituted icons of another.

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 Post subject: Re: Skitarii v2.00
PostPosted: Thu Jun 09, 2011 2:28 pm 
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Well, we could remove Rhinos too, and leave us with nothing but Gorgons. :-)

If Chimeras are in there, then the list feels like "Steel Legion but much better" to me...

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 Post subject: Re: Skitarii v2.00
PostPosted: Thu Jun 09, 2011 2:56 pm 
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I guess all transport could be removed leaving you to rely on titans with corvus assault pods or minorus with the same. The issue with that is the minorus is just as fast as walking leaving reavers as the option for "speedy" movement :) IT would definitely be a different feel.

I'm also curious as to if the shelving fromthe chimera switch was because people already had the models and don't want to get new ones or if it was because the chimeras worked better with the list?

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 Post subject: Re: Skitarii v2.00
PostPosted: Thu Jun 09, 2011 11:18 pm 
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For me it's not so much a game mechanics thing or even a models issue. It's the odd disparity between having an advance tech planetary defence force and them being equipped with fast, low tech, lightly armoured and armed transports primarily used for rapid insertion and assault, in fact I believe that was the argument E&C made against including them when Rhinos were first suggested. What makes it feel stranger is that while the chimera in all it's guises is a fairly ubiquitous vehicle used across many imperial words and many forces, the Rhino is used exclusively by Space Marines, Sisters of battle and to some degree by the Inquisition (but lets face it they can have anything they want).

However, the chimera only appeals to me as an alternative to the Rhino, if there were other options that might change things. Why are we limited to choosing transports used by other armies? In pretty much any army the transport option reflects the nature of the force, eldar and dark eldar have fast and fragile skimmers, orks have ramshackle battlewagons with grots clinging on for dear life, the imperial guard have relatively slow but shooty chimeras etc. Whilst we are still making large changes in the feel, style and composition of the list is it viable to consider creating a new transport option?

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 Post subject: Re: Skitarii v2.00
PostPosted: Fri Jun 10, 2011 4:58 am 
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what, you mean THE CRASSUS ARMOURED ASSAULT VEHICLE?

sorry.

Giving the skittari a new vehicle is odd. There's absolutely no evidence for it. on the 40k level, a lot of admech builders do something like a chimera with rhino tracks, or a rhino with chimera tracks and turret, just to show they're different.
Sometimes chimeras with legs show up.

what can we deduce?

Rhinos are fast; low tech; extremely robust on the field; lightly armoured and armed transports primarily used for rapid insertion and assault
Chimeras are slower, generally robust, logistics friendly with similar armour but some firepower that acts as an IFV in close range support and transport/cover against incoming fire.

Both of these can be produced by any forgeworld, and are shipped to institutions where logistics is of high concern (SM mobility and IG scale). The Ad-mech suffers less from such concerns. Explorator fleets might be fully self-contained for the purpose of logistics, and a pdf force has access to the best repair facilities in the Imperium.

So, an Ad-mech pdf force especially may use a high tech, temperamental, fragile or just complicated STC that's very effective, but impossible to support off world.
Or, the forgeworld's production capabilities may be stretched to the limit by the Imperium's needs, and thus we return to cheap and simple. The Rhino and the Chimera both fit this category.


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