Turn 1: Initiative to Eldar
In typical opening fashion the Void Spinner opens fire on the Shadow Swords, doing no damage but placing 3BMs on them. The Phantom then retains to double through the woods and succeeds killing a Macharius from HTC2. HTC2 attempt to return fire, but end up botching the action, and instead break.
SS2 doubles on the right side to kill a Centaur and Grenadier, but leaves itself open to counterattack. 11th company, eager for revenge, makes an engage move. Some jammy attack rolls ensure the Storm Serpent is destroyed for no losses. Even if they all die, I am well satisfied with the outcome. Reducing his webway assault is a high priority for me. The next moves see the Rangers doubled on my left, and I counter with 1st Company moving forward in set up for an assault on the Eldar right.
Seeing an opening against 11th company, the other Storm Serpent marches to the right side in preparation for a webway assault against them. Guardian 1 spills out to clip the formation and bloody combat ensues. The Eldar lose 2 Wraithguard, but kill 3 Grenadiers and 5 Centaurs which breaks the Grenadiers. They fall back towards the center of the board, while the Guardians take position on a forested hill.
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2nd Company moves closer to the Eldar side of the board, but maintains a healthy distance from the Wraithgate. The Swords advance to shoot at 2nd Companies Gorgons, and immobilize one of them. Red Squadron rocket attacks inflict damage against the remaining Storm Serpent, while skirting AA coverage from the Phantom. Guardian 2 doubles out of the Wraithgate to attack 1st Company, and manage to damage one of the Gorgons.
HTC1 advances against the infernal Guardians and manage to kill 2 to prep the coming assault from the Death Riders. I think the Shining Spears march at this point down my right side at this point. Death Riders leap into action against Guardian 2. The Death Riders kill 3 on the charge, including the Farseer, and then pick up another kill from supporting Gorgon fire, but lose 3 in return. I am feeling confident at this point being up by four, but then proceed to roll snake eyes, Brian rolls a 6. I lose by two, and then go walk outside for a bit The riders fall back to the corner, while the Guardians break due to casualties which made me feel a bit better.
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The last activation was a stand down on White Squadron, so we go to rallies.
Rally fails – Guardian 2, HTC2, Shadow Swords, 11th Co, Death Riders