Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 10 posts ] 

[Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/02

 Post subject: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/02
PostPosted: Mon Feb 14, 2011 4:11 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Better late then never. I've got two more batreps in backlog, hoping to post them today or tomorrow.

This was a 2-0 win for the Guard, with T&H and Blitz. Three Swarms and the BTS managed to come in turn 1, but a failed rally in the second turn and the other swarm failing to come meant the Tyranid rear guard couldn't stop the Vultures from grabbing the win.

Tyranids

Code:
 495 - Medium Mycetic Swarm
   Hive Tyrant, 2 Warriors, 8 Termagants, 4 Hormagaunts, 2 Carnifex
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 200 - Lictors
 275 - Harridan
   4 Gargoyles
 300 - Biovores
 300 - Trygons
2995/10


Imperial Guard

Code:
 500 - Regimental HQ
 350 - Infantry Company
   Ogryns, Snipers
 350 - Infantry Company
   Ogryns, Snipers
 350 - Storm Troopers
   Valkyries
 300 - Vultures
 100 - Sentinels
 100 - Sentinels
 150 - Rough Riders
 250 - Basilisks
 250 - Basilisks
 150 - Hydra
 150 - Thunderbolts
3000/12

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 4:11 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Image
Start of Game

Image
The BTS lands on the Guard's right flank, they take Overwatch from the Guardsmen in cover.

Image
They engage the Storm Troopers.

Image
7 go down with 1 Warrior.

Image
The Commissar withdraws.

Image
The Biovores sustain on the Company in the rubble, hitting 4 times.

Image
I missed two activations here, I believe a unit of Basilisks attempted to sustain, failed and fired on the BTS and the Harridan doubled up and took out a Sentinel. The Swarm pictured then landed.

Image
It engaged the sentinels and took one out for the loss of a gaunt.

Image
The last Sentinel was hacked down.

Image
Basilisks hit the Biovores and take one out.

Image
Another swarm lands and engages the Sentinels.

Image
Two gaunts and 3 sentinels go down.

Image
The last sentinel is hacked down.

Image
The Tbolts straffe the Swarm in the woods and lay a BM.

Image
Another swarm lands and engages the Guardsmen in cover.

Image
Both Warriors and 3 gaunts go down with 3 guardsmen.

Image
The remaining gaunts falls back to the Swarm in cover to be absorbed.

Image
The Vultures advance on the Harridan and kill her outright.

Image
The BTS doubles and lays into the Swarm in cover, laying a BM.

Image
The Hydra go on overwatch, the Rough Riders march to screen.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 4:12 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Image
Turn 2

Image
Turn 2

Image
The Lictors teleport in and engage the Rough Riders.

Image
Four go down for a Lictor.

Image
The Lictors ZoC to be annoying.

Image
The Trygons engage the Guardsmen in Cover, the Hydra takes out one with Overwatch.

Image
The rest of the Guardsmen take out one, while the HQ another with support.

Image
The Basilisks engage the Lictors.

Image
One goes down, they fight again...

Image
And wipe them out.

Image
The Biovores sustain on the Guardsmen in the rubble again.

Image
The Swarm in cover marshalls and respawns the brood from the absorbed formation.

Image
The Vultures double on the Biovores and take two out.

Image
The Swarm in the woods engages the Guardsmen in rubble.

Image
Two guardsmen and three brood go down.

Image
The Guardsmen stand strong and throw the bugs back to the woods.

Image
The Basilisks sustain ont the BTS and take out some brood.

Image
The BTS engages the Basilisks and wipe them out.

Image
The Guardsmen in the buildings marshall.

Image
The Tbolts fail to activate.

Image
The HQ goes on overwatch.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 4:12 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Image
Turn 3

Image
Turn 3

Image
The BTS engages the Basilisks.

Image
They wipe them out and break the Storm Troopers for the loss of a gaunt and Carnifex.

Image
The Hydra deny them Blitz and take out another gaunt.

Image
The Vultures advance for the win after the Biovores sustain on them.

Image
End of Game

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 10:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
I didn't realise that you could spawn back the losses from an absorbed swarm - I thought that that swarm no longer existed once it had be absorbed.


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 10:28 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
It doesn't for the purposes of victory conditions/tie break, but there's a note in Synapse Swarms about spawning back the absorbed formation's brood.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 10:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
oh. Seems a bit odd. What's the rationale behind it?


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Mon Feb 14, 2011 10:51 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
It's a way to represent an endless horde of bugs without an endless horde of models?

It's a halfway point between not allowing this, and spawn where you like. Since you don't have the flexibility to throw bugs between swarms I thought it would be an utter nerf to not allow the brood to be able to be spawned back once its synapse is gone.

From our playtests we haven't found it abusive. While the absorbing formation gets the potential for extra units, spawning them back usually means sitting put with a marshal.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Wed Feb 16, 2011 8:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
I should have been clearer - I meant it seems odd more from the "synapse are tied to spawning, so when they're dead losses can't be spawned back, but when the remnants are absorbed, they can" point of view, than a criticism.


Top
 Profile Send private message  
 
 Post subject: Re: [Epic: Xenos] 3k Onachus v0.2.1 vs IG (NetEA) - 2011/02/
PostPosted: Wed Feb 16, 2011 8:36 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Spawning being tied to the Synapse Creatures helps to abstractly represent synapse control. Without them brood creatures revert to their animistic tendencies, so any units on the outskirts of the swarm are more likely to remain there then if a Synapse Creature is around and compelling them to join up with the rest of the swarm.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net