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Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?

 Post subject: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Dec 23, 2010 6:13 pm 
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http://theminiaturespage.com/news/907233/

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Jan 20, 2011 12:37 pm 
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Picked up a copy of Strike Legion. The game looks like it could be interesting. Has anyone else on this these forum played this game yet.

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Jan 20, 2011 4:54 pm 
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I believe the author is here ... KivArn, IIRC ...

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Jan 20, 2011 5:01 pm 
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KaJo I believe. I grabbed the demo copy, haven't read through it yet.

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Jan 20, 2011 5:06 pm 
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Ah ... that's it !!! Thanks !!! ;D

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Thu Jan 20, 2011 8:36 pm 
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Yes, it's Kajo. And I was one of the playtesters.
I really enjoyed it, the Electronic Warfare Rules are my favorite about it, because it involves some nice bluffing where you can really outsmart your opponent.


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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 1:44 am 
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ColonelWicked- I just got it and what I want to know is how well the system handled Titans and infantry combat. EW and tank on tank looks like it will be fun to play

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 10:15 am 
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I fail at shopping - I couldn't find it on either link :S.

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 1:51 pm 
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Legion 4 wrote:
I believe the author is here ... KivArn, IIRC ...


Definitely not me ;D


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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 3:53 pm 
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Sorry Mate ... I'm old and easily confused ... :o :-[ ^-^

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 3:59 pm 
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5 different types of dice and distinguishing between hull and turret hits in my 6mm game? Will give it a go but already feeling reservations about it...

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Fri Jan 21, 2011 4:01 pm 
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It certainly seems to pack more detail than Epic. I have yet to determine if that's a good thing. And I can't do that without getting the thing printed out; my printer is broken and I can't seem to absorb rules if they're not in hardcopy for some reason.

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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Sat Feb 19, 2011 12:39 pm 
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So what are the thoughts on this game now gents?
Anyone played it?


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 Post subject: Re: Strike Legion on TMP, Another Tac Cmd'r Goes Public !?!?
PostPosted: Sun Feb 20, 2011 6:33 pm 
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Wow - I leave for a few weeks and everyone's talking about me behind my back! LOL!

To answer a few questions posed here:

1. Infantry
Infantry units are organized into multi-team squads and fight as such; 2-4 squads in a platoon may move/fire/assault during a single activation, and may have special abilities and heavy weapons (based on player preference during construction or 'fluff' source materials for specific armies). An infantry platoon can be as deadly (or even more so) as a heavy tank platoon, but probably won't survive as long once it attracts attention to itself (as it should be, IMO).

2. Titans
Large vehicles can sustain multiple hits before being destroyed, with seven different sizes of 'Large' ranging from the size of an LCAC (in game terms, Signature 2) through an Imperator Titan/OGRE-sized vehicle (Signature -4). Each hit can degrade mobility, weapons fire, EW systems, take out crew, or damage/take out secondary systems.

3. Different dice and armor factors
This sounds more complicated than it is in practice. The hit location is based on the target's facing to the firer (front/side/rear), while the location (hull/turret) is determined as part of reading the to hit roll - no separate calculating necessary. The design rules allow one to create vehicles with identical armor factors and weapons dice if that's more to your style of play.

4. ATTN: netepic
Did I not send you a comp copy, Tom? I thought I had sent a final copy to you as I had the other manufacturers. PM me if you don't have a copy and would like one.

5. Availability
Find themhere (including the free demo version).


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