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the cyclops do not venture far from the controller until they are launched off to destroy a target.
It can venture 48" in 40k, which is 45cm in Epic. Plenty far enough.
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Abstraction.
If I may return to my previous point, having them as a one-shot weapons on infantry units is going to be *very* powerful. Enough to be worth 50pts per unit,
at the least (And more like 75pts each, if you want to give them a FF2+ MW attack!), as they can then "hide" in infantry formations, and also can't be AT-sniped.
So, I'm not convinced that having them as infantry units won't be overpowered.
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What if you put two of them an a couple of elysians on a base as an infantry unit?
If we must do Infantry status, how about 3 on a base, that being how many you get in a squadron of them in 40k?
You're also allowed 1-3 squadrons in 40k, which then corrisponds to Honda's desire for 1-3 units for xpts each.
You can assume the controller is somewhere in the rest of the formation, and isn't running 20cm per move (Faster than an Eldar!) to keep up with his Cyclopses.
Or even better, 2-3 per base, with LV status.
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Question - Can a unit have more than one character attached? For instance, could a Command stand have a Commissar and a Cyclops at the same time?
Yes.